using ConVar; using JetBrains.Annotations; using Oxide.Core; using Oxide.Core.Libraries; using ProtoBuf; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace Oxide.Plugins { [Info("InstantBarricades", "4yzhen", "1.0.0")] [Description("A Simple Light Weight plugin to destroy wooden barricades in Supermarkets. etc")] public class InstantBarricades : RustPlugin { private void OnEntityTakeDamage(BaseEntity entity, HitInfo info) { if (entity.ShortPrefabName.Contains("door_barricade_")) { entity.Kill(); } } } }