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imthenewguy

Posted

Nah it shouldn't

  • Like 1
Perfectangel01

Posted

Error after update:

Failed to call hook 'OnItemCraftFinished' on plugin 'EpicLoot v1.1.9' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.EpicLoot.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter crafter) [0x00000] in <29940695fe2547c584d5b70103a42964>:0
  at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x029ad] in <29940695fe2547c584d5b70103a42964>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
Failed to call hook 'OnItemCraftFinished' on plugin 'EpicLoot v1.1.9' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.EpicLoot.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter crafter) [0x00000] in <29940695fe2547c584d5b70103a42964>:0
  at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x029ad] in <29940695fe2547c584d5b70103a42964>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
Failed to call hook 'OnItemCraftFinished' on plugin 'SkillTree v1.4.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.SkillTree.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter crafter) [0x00000] in <77e776ba4136458094b3867d7fde6de1>:0
  at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x059e0] in <77e776ba4136458094b3867d7fde6de1>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
Failed to call hook 'OnItemCraftFinished' on plugin 'SkillTree v1.4.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.SkillTree.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter crafter) [0x00000] in <77e776ba4136458094b3867d7fde6de1>:0
  at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x059e0] in <77e776ba4136458094b3867d7fde6de1>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
Failed to call hook 'OnItemCraftFinished' on plugin 'EpicLoot v1.1.9' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.EpicLoot.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter crafter) [0x00000] in <29940695fe2547c584d5b70103a42964>:0
  at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x029ad] in <29940695fe2547c584d5b70103a42964>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
Failed to call hook 'OnItemCraftFinished' on plugin 'EpicLoot v1.1.9' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.EpicLoot.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter crafter) [0x00000] in <29940695fe2547c584d5b70103a42964>:0
  at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x029ad] in <29940695fe2547c584d5b70103a42964>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
Failed to call hook 'OnItemCraftFinished' on plugin 'SkillTree v1.4.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.SkillTree.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter crafter) [0x00000] in <77e776ba4136458094b3867d7fde6de1>:0
  at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x059e0] in <77e776ba4136458094b3867d7fde6de1>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
Failed to call hook 'OnItemCraftFinished' on plugin 'SkillTree v1.4.0' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.SkillTree.OnItemCraftFinished (ItemCraftTask task, Item item, ItemCrafter crafter) [0x00000] in <77e776ba4136458094b3867d7fde6de1>:0
  at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x059e0] in <77e776ba4136458094b3867d7fde6de1>:0
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0

ChristopherS

Posted

I'm getting an issue where it's not loading also and I don't know what this could mean:
 

Error while compiling: EpicLoot.cs(3113,31): error CS1061: Type `ItemCraftTask' does not contain a definition for `owner' and no extension method `owner' of type `ItemCraftTask' could be found. Are you missing an assembly reference?

 

imthenewguy

Posted

Should all be resolved.

Namsaknoi

Posted (edited)

Updated plugin to the latest version but there's still an issue with the Epic Scrap. When you split out from the stack you loose scrap. From splitting 2 scrap into 1 and 1 then combining it back you get 1. From splitting 10 you end up with 5 and etc. Something is not right. I can share a video if you want. Not sure what's causing it. @imthenewguy

Edited by Namsaknoi
ChristopherS

Posted (edited)

10 minutes ago, Namsaknoi said:

Updated plugin to the latest version but there's still an issue with the Epic Scrap. When you split out from the stack you loose scrap. From splitting 2 scrap into 1 and 1 then combining it back you get 1. From splitting 10 you end up with 5 and etc. Something is not right. I can share a video if you want. Not sure what's causing it. @imthenewguy

There's usually an option in the config close to the top if I remember correctly that gives you the option to change if you're having issues with stack controllers. If it's true, change it to false, if it's false change it to true. That should resolve your issue.

EDIT: Just checked and it's line 6 and 7 right at the very top of your config that shows:

"Use EpicLoot to prevent enhanced items from stacking? [Disable if you are having conflicts with stack control plugins]": true,
"Use EpicLoot to handle item splitting for Epic Scrap? [Disable if you are having conflicts with stack control plugins]": false,

 

Edited by ChristopherS
Nomad3211

Posted

If anyone is looking to add a detailed section about this in their discord, I have organized and combined all the set types with their bonuses: 


 

Set Types & Bonuses:


Assassins -* Increases damage done to players.*
    UncannyDodge - Chance to dodge a projectile and negate its damage.

Barbarians - Increased damage done with melee attacks.
    RockCycle - Chance to spawn a new rock once mined out.
    BulletProof - Reduces the damage received from bullets.

Crafters  - Increases crafting speed.
    Researcher - Chance to receive your scrap back while researching.

Fishermans - Increases the wearers fishing yield.
    Gilled - Underwater breathing.
    FishersLuck - Access to a loot table for fishing.
    FishingRodModifier - Adjusts the tensile strenght of the cast fishing rod, making it harder to snap the line.

Hunters  - Increase damage done to animals.
    Survivalist - Increases calories and hydration from all food sources.

Jockeys  -* Increases speed of the wearers mounted horse.*
    PVPCrit - Chance to critically damage a player, adding an additional 10-30% damage.

Lumberjacks - Increases the wearers woodcutting yield.
    InstantWoodcutting - Chance to instantly cut down the rest of the tree on hit.
    Regrowth - Chance for the felled tree to respawn.
    WoodcuttersLuck - Access to a loot table for woodcutting.

Medics - Increases healing received.
    TeamHeal - Shares heals with nearby team mates.
    HealthShot - Heals team mates for damage that would have been done when shot.
Miners - Increases the wearers mining yield.
    Smelting - Chance to receive a refined ore, instead of a raw ore, while mining.
    InstantMining - Chance to instantly mine the rest of a node out on hit.
    MinersLuck - Access to a loot table for mining.

Skinners - Increases the wearers skinning yield.
    InstantSkinning - Chance to instantly skin the rest of an animal on hit.
    InstantCook - Chance to receive cooked meat instead of raw meat while skinning.
    SkinnersLuck - Access to a loot table for skinning.

Reinforced  - Reduces durability loss on all equipped items.
    Feline - Reduces fall damage.
    Lead - Reduces radiation damage.
    Perm - Double Jump

Scavengers  - Offers the wearer a chance to obtain additional scrap from barrels and crates.
    Attractive - Chance for loot to be instantly moved to your inventory.
    Smasher - % Chance to destroy barells and roadsigns instantly.

Tamers  - Reduces damage taken from animals.
    Reflexes - Reduces damage taken from PVP.

Transporters  - Reduces the fuel costs for helicopters and boats.
    IncreasedBoatSpeed - Increases the speed of all watercraft.
    FreeVehicleRepair - Removes the repair cost for repairing vehicles of all kinds.

Assemblers - Offers the wearer a chance for their crafting materials to be refunded.
Builders  - Offers the wearer a chance for their building/upgrade costs to be refunded.
Demo - Decreases damage from explosives.
Elemental  - Reduces cold and fire damage.
Fabricators - Offers the wearer a chance for an additional crafted item to be produced.
Farmers - Increases the wearers farming yield.
Foragers - Increases the wearers collection yield.
Knights - Decreases damage received from melee attacks.
Operators  - Increases damage done to humanoid NPCs.
Raiders  - Offers the wearer a chance for their fired rocket/thrown explosive to be refunded.

  • Love 1
Nomad3211

Posted (edited)

Duplicate

Edited by Nomad3211
Namsaknoi

Posted

Is there any chance you can add a not bases RNG system for the item enhance as well?

For example:  You can also select what tier you want and the price will be multiplied by X amount specified in the config.
"Cost multiplier per tier": {
      "S": 4,
      "A": 2.5,
      "B": 2,
      "C": 1.5
    }
Then if you have this for example

"Cost to enhance an item based on the buff type": {
      "Miners": 100
    }
Player will pay directly 400 EpicScrap to get guarantee S tier item instead of "multiple tries" x 100 EpicScrap to eventually get one S tier item.

This should be expensive for sure but at the same time guaranteed way to get high rank gear instead of just farming random pierces, scrapping and playing enchanting lottery again.

I am sure everyone will like the suggestion, maybe add this behind permisisons wall if someone is not happy to let his default gorup have access to do S tier items or if they want to monetize it for vips.

imthenewguy

Posted

13 hours ago, Namsaknoi said:

Is there any chance you can add a not bases RNG system for the item enhance as well?

For example:  You can also select what tier you want and the price will be multiplied by X amount specified in the config.
"Cost multiplier per tier": {
      "S": 4,
      "A": 2.5,
      "B": 2,
      "C": 1.5
    }
Then if you have this for example

"Cost to enhance an item based on the buff type": {
      "Miners": 100
    }
Player will pay directly 400 EpicScrap to get guarantee S tier item instead of "multiple tries" x 100 EpicScrap to eventually get one S tier item.

This should be expensive for sure but at the same time guaranteed way to get high rank gear instead of just farming random pierces, scrapping and playing enchanting lottery again.

I am sure everyone will like the suggestion, maybe add this behind permisisons wall if someone is not happy to let his default gorup have access to do S tier items or if they want to monetize it for vips.

If it's something I add, it won't be for a while, because I will need to redesign the whole enhancement system to add it.

 

Malkizid

Posted

  

Hey there, I hate to do this but am at a loss and confused, has anybody got a clue as to what could be causing this. It only began happening this week after the last patch. Error in rcon with EpicLoot

 

Failed to call hook 'OnItemRemovedFromContainer' on plugin 'EpicLoot v1.1.12' (FormatException: Input string was not in a correct format.)
  at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.Single.Parse (System.String s, System

 

Geralldo.RuLey

Posted

can you please add this:
"List of items that can be enhanced": [                         
  "axe.salvaged",
  "iicepick.salvaged",
  "metal.plate.torso"

"List of skinID that can be enhanced": []                        <<     I want to only enhance my own custom skins

 I just want to add some specific items to be enhance able, else it will be too long to add items into the blacklist




 

general2811

Posted

hoi, Is it possible to design the clothes you find or craft in the appropriate color?
normal = white, better = blue etc like epic scrap?

and second question, I linked my config and the plugins i use below and would like to know why I can't get any loot out of the boxes?

 

 

installed.txt EpicLoot.json

imthenewguy

Posted

1 hour ago, general2811 said:

hoi, Is it possible to design the clothes you find or craft in the appropriate color?
normal = white, better = blue etc like epic scrap?

and second question, I linked my config and the plugins i use below and would like to know why I can't get any loot out of the boxes?

 

 

installed.txt 5.93 kB · 0 downloads EpicLoot.json 79.57 kB · 0 downloads

I would guess that you haven't assigned the permission: "epicloot.drop"

The icons of items cannot be changed on the fly unfortunately. They are attached to the items skin.

general2811

Posted (edited)

14 hours ago, imthenewguy said:

I would guess that you haven't assigned the permission: "epicloot.drop"

The icons of items cannot be changed on the fly unfortunately. They are attached to the items skin.

but you could if you turned off the "Prevent EpicLoot items from being reskinned?" or not?

and this time I have all the permissions 😏, but nothing drops...

perms.png

Edited by general2811
imthenewguy

Posted

Increase the drop rate to 100 to test.

DrDucko

Posted

Fantastic plugin (purchased on lone), quick question: is there anyway to provide a 100% chance for an S-tier drop from a specific source? I'm running the Boss Monster plugin, and wanted one of them always have a single S-tier drop. If not available, consider this a feature request! Absolutely loving this and Skill Tree. Great stuff!

imthenewguy

Posted

4 hours ago, DrDucko said:

Fantastic plugin (purchased on lone), quick question: is there anyway to provide a 100% chance for an S-tier drop from a specific source? I'm running the Boss Monster plugin, and wanted one of them always have a single S-tier drop. If not available, consider this a feature request! Absolutely loving this and Skill Tree. Great stuff!

If boss monster is able to run a command when a player kills it, you could add the loot via the gen item command with the s tier as one of the parameters.

  • Like 1
M0R6IUS

Posted (edited)

Hi. In this plugin, can additional drops from plants be configured, for example, when gathering mushrooms you can find something, or when growing berries, you can find something.

Edited by M0R6IUS
imthenewguy

Posted

2 hours ago, M0R6IUS said:

Hi. In this plugin, can additional drops from plants be configured, for example, when gathering mushrooms you can find something, or when growing berries, you can find something.

It does not support harvesting loot tables, but there are set bonuses for:

WoodcuttersLuck
MinersLuck
SkinnersLuck

These can have custom loot added to them and are accessible when the player has those set bonuses active.

Geralldo.RuLey

Posted

I got this error message from yesterday and continuously spamming the console. no changes has been made

[03.31 04:32:32] Failed to call hook 'OnPlayerSleepEnded' on plugin 'EpicLoot v1.1.15' (FormatException: Input string was not in a correct format.)
  at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <4889cca7f3644a7fa341501beb4caacb>:0 
  at System.Number.ParseSingle (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00071] in <4889cca7f3644a7fa341501beb4caacb>:0 
  at System.Single.Parse (System.String s, System.IFormatProvider provider) [0x0001b] in <4889cca7f3644a7fa341501beb4caacb>:0 
  at System.Convert.ToSingle (System.String value) [0x0000f] in <4889cca7f3644a7fa341501beb4caacb>:0 
  at Oxide.Plugins.EpicLoot.SetupDefaultPlayerUI (BasePlayer player) [0x0007f] in <809a41e637974ff38350dcfc093380e8>:0 
  at Oxide.Plugins.EpicLoot.SendInspectMenuButton (BasePlayer player) [0x00051] in <809a41e637974ff38350dcfc093380e8>:0 
  at Oxide.Plugins.EpicLoot.OnPlayerSleepEnded (BasePlayer player) [0x00056] in <809a41e637974ff38350dcfc093380e8>:0 
  at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02bd6] in <809a41e637974ff38350dcfc093380e8>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0
 

imthenewguy

Posted

Think i have identified where it may have been thrown from. Ill attempt a patch next release.

  • Like 1
Evil_Orko

Posted

Hey there.  My server ran into an issue with Epic Loot locking my server up twice and had to talk with the host to get them to reset it.  They showed me this spam in the console which led me to epic loot.  I was able to disable the plugin and the server ran ok the rest of the night.  My host said it was locking up the compiler exe.  I couldnt really tell exactly what was happening though and was hoping for a little assistance.  Thanks!

3297698f39832e0e3f0d04cb948f9dbd.png

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