using Oxide.Core.Plugins; using UnityEngine; namespace Oxide.Plugins { [Info("Corpsedel", "Toshik", "1.0.1")] public class Corpsedel : RustPlugin { private void OnEntitySpawned(BaseNetworkable entity) { if (entity == null) return; if (entity.ShortPrefabName == "player_corpse_new" || entity.ShortPrefabName == "scientist_corpse" || entity.ShortPrefabName == "player_corpse") { var damageable = entity.GetComponent(); if (damageable != null) { Timer damageTimer = null; damageTimer = timer.Repeat(1f, 0, () => { if (damageable.IsDestroyed || damageable == null) damageTimer.Destroy(); else damageable.Hurt(100f); }); } } } } }