using UnityEngine; namespace Oxide.Plugins { [Info("Block Splash Radioactive Water", "YaMang -w-", "1.0.1")] [Description("Block Splash Radioactive Water")] public class BlockSplashRadioactiveWater : RustPlugin { internal readonly object False = false; private object CanWaterBallSplash(ItemDefinition liquidDef, Vector3 position, float radius, int amount) { if (liquidDef.shortname.Equals("water.radioactive")) { return False; } return null; } } }