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DeltaEremita

Posted

10 hours ago, Adem said:

Do turrets fire in the safe zones on your server?

I don't know, I don't have the TruePVE Plugin... I configured them to shot in all circumstances, but I'll take a look at my configs once again

  • Like 1
Adem

Posted

7 hours ago, DeltaEremita said:

I don't know, I don't have the TruePVE Plugin... I configured them to shot in all circumstances, but I'll take a look at my configs once again

Test the train on a test server without other plugins. To make sure that the problem is in one of the other plugins.

  • Like 1
Adem

Posted

No one has complained about such a problem, which means that most likely the problem is related to some other plugin. Check if the turrets are firing in the safe zones on your server

7SINS7

Posted

Loaded plugin ArmoredTrain v1.6.5 by Adem [306ms]

Failed to call internal hook 'OnServerInitialized' on plugin 'ArmoredTrain v1.6.5' [352240293] (Object reference not set to an instance of an object)

at void Oxide.Plugins.ArmoredTrain.UpdateLootTables() in C:/TCAFiles/Users/joshua58/175260/carbon/plugins/ArmoredTrain.cs:line 1686

at void Oxide.Plugins.ArmoredTrain.OnServerInitialized() in C:/TCAFiles/Users/joshua58/175260/carbon/plugins/ArmoredTrain.cs:line 82

at object Oxide.Plugins.ArmoredTrain.InternalCallHook(uint hook, object[] args) in ArmoredTrain.cs/Internal:line 612

aimacak

Posted

3 hours ago, 7SINS7 said:

Loaded plugin ArmoredTrain v1.6.5 by Adem [306ms]

Failed to call internal hook 'OnServerInitialized' on plugin 'ArmoredTrain v1.6.5' [352240293] (Object reference not set to an instance of an object)

at void Oxide.Plugins.ArmoredTrain.UpdateLootTables() in C:/TCAFiles/Users/joshua58/175260/carbon/plugins/ArmoredTrain.cs:line 1686

at void Oxide.Plugins.ArmoredTrain.OnServerInitialized() in C:/TCAFiles/Users/joshua58/175260/carbon/plugins/ArmoredTrain.cs:line 82

at object Oxide.Plugins.ArmoredTrain.InternalCallHook(uint hook, object[] args) in ArmoredTrain.cs/Internal:line 612

does the plugin have full Carbon support? In any case, I tried this event on Carbon and I don’t remember anything like this..
Are there the same errors with the default config?

Adem

Posted

5 hours ago, 7SINS7 said:

Loaded plugin ArmoredTrain v1.6.5 by Adem [306ms]

Failed to call internal hook 'OnServerInitialized' on plugin 'ArmoredTrain v1.6.5' [352240293] (Object reference not set to an instance of an object)

at void Oxide.Plugins.ArmoredTrain.UpdateLootTables() in C:/TCAFiles/Users/joshua58/175260/carbon/plugins/ArmoredTrain.cs:line 1686

at void Oxide.Plugins.ArmoredTrain.OnServerInitialized() in C:/TCAFiles/Users/joshua58/175260/carbon/plugins/ArmoredTrain.cs:line 82

at object Oxide.Plugins.ArmoredTrain.InternalCallHook(uint hook, object[] args) in ArmoredTrain.cs/Internal:line 612

It looks like your config is broken. Try to delete it and run the plugin on the default config

Adem

Posted

1 hour ago, aimacak said:

does the plugin have full Carbon support? In any case, I tried this event on Carbon and I don’t remember anything like this..
Are there the same errors with the default config?

Yes, full carbon support

  • Like 1
EvilDips

Posted

what does "Allow automatic startup? [true/false]": true" mean and does changing "Enable automatic event holding [true/false]": false" to false effect it?

  • Like 1
Adem

Posted

2 minutes ago, EvilDips said:

what does "Allow automatic startup? [true/false]": true" mean and does changing "Enable automatic event holding [true/false]": false" to false effect it?

"Enable automatic event holding [true/false]" - If set to false, the event will not start on its own. To run it, you need to enter a command.
"Allow automatic startup? [true/false]" - If you disable this, then it is similar to the chance of 0 for this preset. For example, the train_easy preset will not run with the /atrainstart command. It can only be started with the command /atrainstart train_easy

Rust.Matrixx

Posted (edited)

Love the mod! I would like to see it expanded with more different types of rail cars like:

  • Rather than a predefined train with set cars, allow the option to randomize car you can force loot train to spawn and the rest of the cars are random making it different each time it spawns. i.e.:

  "Preset Name": "hard",
      "Train Name": "Giant Train",
      "Event time": 3600,
      "Allow automatic startup? [true/false]": true,
      "Probability of a preset [0.0-100.0]": 20.0,
      "Train Stop time": 300,
      "Locomotive Preset": "locomotive_new",
      "Order of wagons": [
        "wagon_random",
        "wagon_crate_Random",
        "wagon_bradley",
        "wagon_crate_Random",
        "wagon_random",
        "wagon_samsite"

 

The other request is more different types of train cars for example:

  • A car with sniper slits and sniper NPCs looking out
  • A hot air balloon attached with a cable and in the basket is NPC with grenades, moltovs, and incin rocket launchers
  •  NPCs that throw smokes mollies
  • etc
Edited by Rust.Matrixx
Magnumk

Posted

Is it possible somehow to set unique loot per preset?
One for easym one for hard.. etc.. 

 

Rust.Matrixx

Posted

5 hours ago, Magnumk said:

Is it possible somehow to set unique loot per preset?
One for easym one for hard.. etc.. 

 

Loottables mod works with it

Magnumk

Posted

Hm yes, but I can only set per container/NPC and they spawn on every preset.
I wante unique per preset (Easy, Hard.. .etc) 

What I can see I can't do that?

aimacak

Posted (edited)

8 hours ago, Magnumk said:

Hm yes, but I can only set per container/NPC and they spawn on every preset.
I wante unique per preset (Easy, Hard.. .etc) 

What I can see I can't do that?

you must create all the boxes with different names of presets, the simplest is crate_normal_easy, crate_normal_medium, crate_normal_hard..etc.. then you need to create presets for the train wagons, also renaming them, add new crates to these train wagons, well, actually here’s the solution, good luck , a lot of time will pass 🙂

Edited by aimacak
  • Love 1
el-dogo

Posted

[EventManager] 1
[EventManager] 2 2
[EventManager] Armored Train
[EventManager] 4 atrainstart
Command 'atrainstart' not found
Command 'atrainstart' not found  

 

also not sure if i did this right Screenshot2024-07-25002409.png.e25462ca2aef2e1efba7ee2ab5502c55.png

el-dogo

Posted

IF YOU COULD HELP ME THROUGH THE INSTALL IM NEW TO HOSTING SERVERS

 

aimacak

Posted

4 hours ago, el-dogo said:

IF YOU COULD HELP ME THROUGH THE INSTALL IM NEW TO HOSTING SERVERS

 

but can you maintain the sequence of folders and files from the archive with the plugin on the server? 🙂

dfgas

Posted

How do you spawn the Halloween and xmas/newyears train? 

  • Like 1
Adem

Posted

If you need help, contact me at the discord adem9554

Adem

Posted

On 7/25/2024 at 2:26 PM, el-dogo said:

IF YOU COULD HELP ME THROUGH THE INSTALL IM NEW TO HOSTING SERVERS

 

If you need help, contact me at the discord adem9554

Adem

Posted

6 hours ago, dfgas said:

How do you spawn the Halloween and xmas/newyears train? 

image.png.df4a2d67e068e0e1285859723df4cd94.png
"Customization preset (Empty - use standard wagons)": "Halloween" or "Customization preset (Empty - use standard wagons)": "NewYear",

santigusa

Posted

Hello. With the Armored Train plugin I have the problem that when the train appears under the surface, the turrets kill the bots at the subway stops. I have checked the plugin settings and I can't find a way to avoid this. How can I fix it? Thanks.

Rallyx666

Posted

I remember there being a list of maps that the train would work with but cant find it any longer is there any way anyone knows what ones it works with? 

Malkizid

Posted (edited)

2 hours ago, Rallyx666 said:

I remember there being a list of maps that the train would work with but cant find it any longer is there any way anyone knows what ones it works with? 

I don't know

But if using a CustomMap you should ask the map author, it generally depends on if they used the old or new Railway system in the map design, if any at all.
Also you should probably use the Customroutes setting if using a custom map and set them up.

Edited by Malkizid
MooDDang

Posted

 

Hello, thank you for the great plugin.

I set the config as below, but even if a user attacks, it is not recognized as the owner.

To be exact, I want to enable rooting once every 21600 seconds, that is, every 6 hours.

Even if someone stops or attacks the train, it does not appear to be activated as owner.

It seems anyone can loot the chest. 

What should I do?

 

 

Quote


  "Supported Plugins": {
    "PVE Mode Setting": {
      "Use the PVE mode of the plugin? [true/false]": true,
      "The owner of the event will be the one who stopped the event? [true/false]": true,
      "If a player has a cooldown and the event has NO OWNERS, then he will not be able to interact with the event? [true/false]": true,
      "If a player has a cooldown, and the event HAS AN OWNER, then he will not be able to interact with the event, even if he is on a team with the owner? [true/false]": false,
      "Allow only the owner or his teammates to loot crates? [true/false]": true,
      "Show the displayName of the event owner on a marker on the map? [true/false]": true,
      "The amount of damage that the player has to do to become the Event Owner": 100.0,
      "Damage coefficients for calculate to become the Event Owner.": {
        "Npc": 1.0,
        "Bradley": 2.0,
        "Helicopter": 2.0,
        "Turret": 2.0
      },
      "Can the non-owner of the event loot the crates? [true/false]": false,
      "Can the non-owner of the event hack locked crates? [true/false]": false,
      "Can the non-owner of the event loot NPC corpses? [true/false]": false,
      "Can an Npc attack a non-owner of the event? [true/false]": false,
      "Can Bradley attack a non-owner of the event? [true/false]": false,
      "Can Helicopter attack a non-owner of the event? [true/false]": false,
      "Can Turret attack a non-owner of the event? [true/false]": false,
      "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
      "Can the non-owner of the event do damage to Helicopter? [true/false]": false,
      "Can the non-owner of the event do damage to Bradley? [true/false]": false,
      "Can the non-owner of the event do damage to Turret? [true/false]": false,
      "Allow the non-owner of the event to enter the event zone? [true/false]": false,
      "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
      "The time that the Event Owner may not be inside the event zone [sec.]": 300,
      "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
      "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
      "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 21600.0,
      "Darkening the dome (0 - disables the dome)": 12
    },
    "Economy Setting": {
      "Enable economy": true,
      "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
        "Economics"
      ],
      "The minimum value that a player must collect to get points for the economy": 0.0,
      "The minimum value that a winner must collect to make the commands work": 0.0,
      "Looting of crates": {
        "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab": 0.4
      },
      "Killing an NPC": 35000.0,
      "Killing an Bradley": 400000.0,
      "Killing an Turret": 200000.0,
      "Killing an Heli": 500000.0,
      "Hacking a locked crate": 100000.0,
      "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
    },

 

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