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About DeathPenalty
Penalize players if they die. Supports Server Rewards or Economics. Stops taking once the player has zero or less balance to avoid griefing new players.
Uses permission to determine if a player will be penalized: deathpenalty.active
Default Config:
{ "Penalty Type (amount or percent)": "amount", "Penalty Amount": -100.0, "Use Economics": false, "Use ServerRewards": true }
Someone asked this to be part of RustRewards but it was going to mess up the flow so I spun it into its own little plugin.