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I don't know if I'm alone in this case but PrisonAlert plugin crash. The funciton FinAlarms() is unable to instanciate an alarm. Line 141 : alarm = GameManager.server.CreateEntity("assets/prefabs/building/wall.frame.cell/wall.frame.cell.gate.prefab", dic.Key, Quaternion.Euler(dic.Value)) as AudioAlarm; alarm is null. And the plugin crash.
- 40 comments
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Version 1.0.1
6 downloads
BattleMessages - Transform Your Patrol Heli Fights with Custom Alerts! BattleMessages brings your in-game battles to life with fully customizable, dynamic messages triggered by your interactions with the fearsome Patrol Helicopter. Every intense moment—from the first daring shot to the final takedown—is announced to the whole server in style, making every encounter feel epic. Whether you’re chasing down the heli or becoming its latest victim, BattleMessages amplifies the tension and excitement with immersive alerts. What Makes BattleMessages Special? Dynamic Messaging: Each event triggers a different message, keeping the action unpredictable and engaging. Whether you’re the one shooting the heli first, or watching it turn players into smoldering heaps, the plugin makes sure your server knows who’s making moves. Customizable Content: Don’t like the default messages? No problem. You can fully customize all messages in the plugin’s configuration files. Switch languages (English and French included), or rewrite messages entirely to match your server’s vibe and humor. Craft the perfect narrative for your in-game world! Player Recognition: Every time a player interacts with the heli, their name is featured in the broadcasted messages, adding personal stakes to every encounter. Get your players hooked by making every victory or defeat part of the community story. Easy Customization – Your Server, Your Style With BattleMessages, you have complete control over how the plugin communicates. Changing the messages is as easy as editing a language file. Go into the oxide/lang/ folder and customize the json files to your liking—change the text, the color codes, or even the language! Whether you want serious, humorous, or downright chaotic alerts, it’s all up to you.$4.00-
- #patrol
- #patrolhelicopter
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JackMachine started following Add items
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Hello ! For the UltimateLocker Can you add these items : the chinese lamp, tuna can lamp, lantern, cursed cauldron, camp fire, skull fire pit Please ? Thanks a lot
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JackMachine changed their profile photo
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JackMachine started following Battle Messages
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I'm pretty sure I update the config file but I will double check and make another clean install. I will double check everything and come back to you.
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Bug in Skill Tree XP calculation with THINKERER
JackMachine replied to JackMachine's Support Request in Support
Oh, ok, thank you. I will explain that to my players! -
JackMachine started following Bug in Skill Tree XP calculation with THINKERER and Console Spamed
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Hi! When the harbor event start, my console is spamed with Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Again and again. After an amount of time, the server crash and I have big log. It's only when the harbo event start. The last time is when the event occur in the harbor where the recycler is back to a big gray building next to a telephone booth.
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If you add some point in the AMATURE TINKERER, ADEPT TINKERER and EXPERT TINKERER, it will reduce the XP you gain when you craft. If you have maximum points in this 3 skills, your XP earn when you craft is reduced to 0 when you r craft your stuf. Pretty sure it's a bug, some players reported it to me, and we did some tests..
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- #leveling
- #progression
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Hi @Shemov, I have this DLL. To be sure, I downloaded it again, the last version. But same problem. There is less than half of the loot in main regular monument like LaunchSite. There is nothing in / on the dome for example. In Oil Tank custom monument, there is only one crate oustside and two scientist, and nothing in the green Room. In the top of the tank we have to clinb in water treatment there is no loot In carrer settlement there is no loot in the blue room (only a red card on the desk) That's only few examples. I updated my test server. I removed all my plugins exept Vanish. I updated the Oxide.Ext.RustEdit.dll And I have also this message : Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Again and agin in the console. What do you think ? Something is broken somewhere, isn't it ?
- 4 comments
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- #rust custom
- #custom monument
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JackMachine started following Primewa Island | Custom Map By Shemov and Westona Island | Custom Map By Shemov
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- 4 comments
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- #rust custom
- #custom monument
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- 24 comments
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- 1 comment
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- #rust custom
- #custom map
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JackMachine started following Atlanta: The Walking Dead , Gasoline and Airfield Event
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- 26 comments
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- #gruber
- #custom map
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Hello! I bought the map, but I don't understand how the zombie mechanic works. I have zombies in the prison, but I don't see any other zombies on the map. How can I check if it is working? By the way, what is the zombie mechanic supposed to do? In the description, I read that the dead become zombies, so I killed some NPCs, but... nothing. Is there a simple test to know if it is working? Thanks in advance!
- 40 comments