iamallama
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iamallama's Achievements
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- 1,126 comments
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- #leveling
- #progression
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iamallama started following Furnace Levels and Skill Tree
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- 1,126 comments
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- #leveling
- #progression
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So, after using this for a little bit, it is great. Takes a little setup to get your plugins looking up on the correct site, but saves a ton of work when an update comes out. There is one small issue that I've had though. If a plugin doesn't load for whatever reason, be it a rust/oxide update changed an event hook, etc, it won't be in the list to look for updates. It would be great if maybe the plugin would save a list of the current plugins and versions somewhere and when there is an update check, any plugins not found in the saved list get checked for an update and/or added to the update report to say they weren't found. Maybe add another tab to the blacklist window to show not-found plugins and remove them from future checks/reports.
- 270 comments
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- #updates checker
- #plugin
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So I might be missing something, but with this update to FurnaceLevels, the furnaces are MUCH slower than even vanilla. We can smelt from multiple slots which appears to be good (this should maybe be it's own upgrade. Ability to smelt from 1-5 slots on a furnace to increase speed). But each tick only smelts 1 ore. On vanilla, each tick smelts 15 at a time.
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Excellent plugin. I would pay for it if asked. Best part is that you only have to run one command to check all the sites. No having to look up or find the command for each site. It does take a little work to make sure you sort each plugin into the site that you have a license from, but the "/blacklist" UI makes that pretty simple.
- 270 comments
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- 2
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- #updates checker
- #plugin
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so if you are going to change the output modifier from a multiplier to a % chance to get an extra output, can you maybe add in a "extra output" multiplier? Because I prefer the previous option and now, even with it set above 100%, the largest multiplier you can get is 2x. If I could just set the % to 100 for all levels and adjust the extra item multiplier that would allow for both options.
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iamallama started following Failed to call hook 'OnItemUse' , MyVector points to Lone Design , Change text for respec cost and 1 other
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When you have a plugin that comes from myvector, the "link to download" it generates is in the wrong format and points to lone.design.
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Is it possible to change the text for respec cost to say something other than "points"? I have people getting confused thinking that means "skill points" when it's set to cost RP. As if when they respec, they will lose some of their available skill points for respec. I found the text in the lang file, but the word "points" is not part of that and appears to be part of the {0}. "RespecCost": "Respec Cost: <color=#ffb600>{0}</color>",
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- 1,126 comments
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- 2
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- #leveling
- #progression
- (and 13 more)
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Specifically the prefab: assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab When I shoot a trash pile from a distance while having the Loot Magnet skill, I get a notification that I got the contents were added to my inventory, but they aren't added. I've also had some cases where these items are added to the inventory as an invisible item. Nothing appears in one of the inv slots, but if you try to split a stack and place it in that slot, it fails to split. You can make the items show again by using something like a saddle bag on a horse. Drag a normal item into the saddle bag, drag it from the saddle bag onto the slot with the invisible item, and then if you remove the saddle bag from the horse, they drop on the ground. Picking them up, they are invisible again.
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Line 1258 uses the "Cooking" variable/plugin without checking if it is null and loaded. if (Convert.ToBoolean(Cooking.Call("IsCookingMeal", item))) return null; Should be if (Cooking != null && Cooking.IsLoaded && Convert.ToBoolean(Cooking.Call("IsCookingMeal", item))) return null;
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- 135 comments
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- 1
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- #admin
- #admintool
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(and 31 more)
Tagged with:
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- #log
- #xray
- #adminplugins
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