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Heli Signals 1.0.5

Closed 1.0.5 1.0.6

Hi, have you granted yourself the permission to use the command?

helisignals.buy

Also, in your post you have a space between the / and hsbuy, if you do this in chat in game it wont work, please check this.

Are you using this command in console or chat? Also, please check your F1 console for any messages too.

Does the "hsgive" and "hsbuy list" commands work ok for you?

Edited by ZEODE
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What was the issue in the end? It would be good for me to know?

The helicopter only flys low relative to the person who called the heli. But I will tweak it for the next update so when it flys to the player it will be higher.

I can see global chat worked fine for calling the heli, strange that it didn't display the kill announcement. on all my testing this works fine. Let me know if it continues. Was there any error in console?

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I can see global chat worked fine for calling the heli, strange that it didn't display the kill announcement. on all my testing this works fine. Let me know if it continues. Was there any error in console?

 

Mistakes that's just the point that is not present!

 

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I just killed a helicopter, didn’t write anything to the chat at all, and also didn’t write anything to the console!

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Helicopter behavior is very bad, after the player is killed, the helicopter flies away to fly on RT instead of chasing the player further!

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This helicopter behaviour is vanilla in that respect, to get the heli to return the player must hit the heli again. This is normal and part of the challenge of patrol helicopter. I could add an option in, so that if the player or all players in the team are killed, the heli first orbits for a while before leaving.

Edited by ZEODE

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Personal Heli 

here in this plugin it is not done like in Vanilla, it constantly pursues the player who called the helicopter!

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This helicopter behaviour is vanilla in that respect, to get the heli to return the player must hit the heli again. This is normal and part of the challenge of patrol helicopter. I could add an option in, so that if the player or all players in the team are killed, the heli first orbits for a while before leaving.

RetireOnAllTeamDead -- helicopter retires if at one moment all team is dead, in other case helicopter will continue strafe players after they respawn

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