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Min/Max weapon condition per Item

Pending 1.0.7

Mark

I think there's only condition min/max for weapons.
I may look into adding condition for items with adjustable condition and, while I'm there, making it that "skin" only shows for skinnable items.

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37 minutes ago, Steenamaroo said:

I think there's only condition min/max for weapons.
I may look into adding condition for items with adjustable condition and, while I'm there, making it that "skin" only shows for skinnable items.

      "spear.wooden": {
        "probability": 0,
        "maxStack": 1,
        "minStack": 1,
        "blueprintChancePercent": 0,
        "skins": []
      },

Like i want this to have a diff condition from others 

 

I know i can do the whole category but don't want that.

 

    "BotSpawn-Airfield 0": {
      "enabled": true,
      "lootTable": "Airfieldzombies",
      "maxItems": 6,
      "minItems": 6,
      "gunsWithAmmo": false,
      "noGuns": false,
      "MaxBps": 3,
      "MinWeaponCondition": 100,
      "MaxWeaponCondition": 100,
      "WaterPreFillPercent": 100,
      "ClearContainerFirst": true
    },

 

Edited by Mark

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Yeah, I understand.

I have a pre-release copy right now that I'm looking for people to test.
It has skins, min/max condition, and blueprint chance, per item - but only for items which accept skins, have condition, and/or can be blueprints.

 

If you'd like to test and you're in my discord please ping me.
If you're not, you can join here

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