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Brandley Guards spawn then run off down the road.

Closed 1.3.2

I've deleted the plugin & config and set them back up and since the last update the bradley guards just run off down the road they lo longer stick to the area even if i change the config to have them spawn 1-10 away.

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We are having the same issue, bradley guards like run out of the monument.  I'll try to test it more on my test server to get more information

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We have the same problem, they also run to the nearest supermarket.. Strangely enough, the mod Dangerous Treasures also has the same problem (NPC go on a hike). 

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We have the same Problem since idk...last BG Update or later in April (?) Guards spawn outside from Launchsite. I saw it yesterday but Players reported it is "since weeks".

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Yes, we use NPCSpawn from the AirEvent Plugin, BotRespawn for maintaining all the Zombies and Bots and NPCRustEdit.
It seems that NPCRustEdit is from last Map Detroit, and we didn´t delete it. Let me check this first pls.....

Edited by MaxxxEdge

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OK, i unloaded NPCRustEdit. Reloaded BradleyGuards. Now only NPCSpawn from the AirEvent Plugin and BotRespawn are the only Plugins running, which can affect NPCs.
Last Month (maybe before the last update of BradleyGuards) all went fine. Even with 1 more NPC-affecting Plugin (due to the Detroit Map in March).
So we don´t understand what has happened 😞

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OK. I´ll try now last version of BG. 
We tried the version 1.3.2 and it seems better as long as Brad gets killed next to the buildings.
But in the open area behind the Rocket the Guards are running away from Launch site up to the next Street.
With new version 1.3.3 it seems they ran away much farther than in V 1.3.2 but really - idk. We´ve tested a lot, but it is not as it was 1 Month before.

Edited by MaxxxEdge
Old version - tested

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