-
Posts
77 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Eques3n's Achievements
-
Here is where I am with this. I gotta be missing something. Roads won't spawn. I may have fixed the power to the panels. I will check this on a test server in a few. I have to manually do a respawn reset on the barrels, for some reason, they all appear in the sky. I have to break the prefab to move the barrels and remove the rocks attached to the city. This is a fresh map seed with absolutely nothing on it but this monument. Any suggestions on what I am doing wrong? Here are some pics in rust edit: Barrels in the sky: No roads after spawning paths: Automobiles floating off the ground:
-
I will check my stuff. Still no roads, even on my test server. Never figured out the power issue either. My other custom monuments seem to be working fine. I will check it out further and see what I am missing.
-
Not finding a way to get the doors powered in the Hi-Rise or the Hotel. Put the fuse in the Hi-Rise and throw the switch near the stairs and no power to the doors. Suggestions? Can't find the fuse to power the hotel office. Any hints? Also, as previously mentioned, the roads don't spawn.
-
I figured out the error was on my end. I had to break prefabs on the map. It is working perfectly now! I am such a noob at this map editing stuff. Thanks so much for the help!
-
-
- #hdrp
- #monuments
- (and 12 more)
-
Yea. Haven't touched the buttons or the pookie bear. Screenshot below. This is a test server, so I am deleting monuments one at a time to see if one of them is conflicting with this one. When I add a monument, I save the map with a new version number. I then remove all the map files in the "server_name/map folder so when the server restarts it loads a fresh map. I remove all the map files in the steam folder too.
-
Nope, I installed it a couple of days ago. Never noticed this error in the console, but when I tried to run a test manually, it wouldn't work. I started looking in the console and saw this error. I have not modified the plugin at all. It is all default. Could it be conflicting with another monument I added?
-
It is a procedurally generated map I am adding monuments to. It is the same map I was working on before when I had the monument too far out in the ocean and couldn't get the terrain to work. It just all of a sudden quit working. I haven't touched it or anything in the area since I installed it on the map.
-
I am getting this error in console. The game isn't working. Tried uninstalling the plugin, config, data for hungergames and inventorymanager. reinstalled and exact same errors. Suggestions? Failed to call hook 'StartHungerGames' on plugin 'HungerGames v1.1.7' (ArgumentException: An item with the same key has already been added. Key: ele) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0 4kb/s in, 11kb/s out at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.HungerGames.FindButtonIDs () [0x0011e] in <94f2cb8fe0b84d19aebbeee2e563186b>:0 at Oxide.Plugins.HungerGames.GetLobbyLocations () [0x00016] in <94f2cb8fe0b84d19aebbeee2e563186b>:0 at Oxide.Plugins.HungerGames.IsIOSetup () [0x0003d] in <94f2cb8fe0b84d19aebbeee2e563186b>:0 at Oxide.Plugins.HungerGames.InitiateGame (System.Int32 TimeOverride) [0x0000d] in <94f2cb8fe0b84d19aebbeee2e563186b>:0 at Oxide.Plugins.HungerGames.StartHungerGames (BasePlayer player, System.String command, System.String[] args) [0x000c9] in <94f2cb8fe0b84d19aebbeee2e563186b>:0 at Oxide.Plugins.HungerGames.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00438] in <94f2cb8fe0b84d19aebbeee2e563186b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0
-
Thanks. I just had it too far out to sea, and off the terrain. I have moved it to the terrain and now it seems to be working. I am loading it up on my test server now to see what happens. Thanks for taking the time to work with me.