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BoyFrary

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  1. BoyFrary

    Raidable Bases

    That's great thank you for your prompt reply. It's encouraging to know even as just a potential buyer I'm well supported. Can I ask for a little clarification on the skins. Does "skin": 0 = Any random skin? Does "skin": -1 = Default skin if it's even a valid value? Do I use the id number from the items id in the URL at Steam to get the skin? for example to use some random hoodie I just found https://steamcommunity.com/sharedfiles/filedetails/?id=2811533300&searchtext= would i use the id 2811533300? Like this... { "shortname": "hoodie", "name": "Copper Hoodie", "amount": 1, "skin": 2811533300, "amountMin": 1, "probability": 1.0, "stacksize": 1 }, Edit: Typo... again
  2. BoyFrary

    Raidable Bases

    After building with my son a Rust server for him and his friends to play on it's started to get a bit too quiet for them and thought I'd give Raidable Bases a spin and it's working brilliantly for them. I'm currently using the free version and if this takes off I'll pay for the full thing as there is only about 5 of em' and I wanted to make sure things are all just right first. Thank you for allowing this type of "try before you buy" version for this exact purpose. I'm happy with most of the config items as they're quite intuitive, what I'd like to understand, which I'm struggling to find any detailed information on, is what the effect of each of the following values has within the loot JSON file. I appreciate some won't work in the free version (eg Probability) but I would really welcome a link to detailed documentation/readme/reply for the valid values and their detailed effect on each of the following parameters. "name": null, "amount": 1, "skin": 0, "amountMin": 1, "probability": 1.0, "stacksize": -1 Thank you in advance. Edit: Typo.
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