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  • Rust - September Update



    This month the patch is a bit light as Facepunch states they are setting themselves up to provide ‘content-rich, polished patches in October and November’. Any expansion this September are most about fixes and changes rather than additions.

    Still, for plugin developers and map makers, there are some items to take note of:

    • Both submarines now have storage
    • Submarines now need to surface once every 10 minutes
    • Renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth
    • Added 21 new prefabs for map makers
    • Player crawling health reduced by 75%
    • Bullets now deal slightly more damage to submarines

    Here’s a few topics for potential modification


    • Expanding the default storage to hold more loot
    • Allowing for code locks to be placed on the storage
    • Adjusting the damage submarines take on from bullets
    • Determining how much oxygen submarines have


    • Consider allowing modification of the crawling health and other variables
    • Make sure you adjust your plugins if you’re using crawlingminhealth or crawlingmaxhealth


    • They’ve added 21 new prefabs for map makers

    The coming months will hopefully unveil so more exciting features, but for now, this certainly will give plugin developers and map makers some good stuff to work with!

    Stay well and keep flinging code 🙂

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