Begi
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The producer responds and does not update the plugin. This plugin is not working. Can you tell me the solution to this error?
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Begi started following Baseplayer error
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Error while compiling ExplosiveWeapons: 'BasePlayer' does not contain a definition for 'gestureList' and no accessible extension method 'gestureList' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 348, Pos: 50 What is false ?
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- 61 comments
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Begi started following Map Voter and Auto wipe script , Welcome Panel , Welcome Panel Addons and 4 others
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This welcome menu is really the best, but I think it has its shortcomings. First of all, it should be able to work with all kit plugins, shop plugin and dailyrewards plugins. Secondly, the number of tabs should be increased. It is currently limited to 10 tabs. Also, buttons should be customizable, such as boxing, etc.
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When I add a few new categories, everything moves to the side. And after a while it doesn't show up. Also, it is really difficult to create popups for categories. It is very difficult to edit the pop-us you have created in the config. Setting up each detail takes a lot of time, buttons, labels etc. plugins are very time consuming. And it's very difficult to edit. Many new categories need to be added. For example vip etc.
- 32 comments
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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- 61 comments
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- 1
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- 61 comments
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- 1
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Object reference not set to an instance of an object. at Client.CreateOrUpdateEntity (ProtoBuf.Entity info, System.Int64 size) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnEntities (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Client.OnNetworkMessage (Network.Message packet) [0x00000] in <00000000000000000000000000000000>:0 at Facepunch.Network.Raknet.Client.ProcessRead (Network.NetRead read) [0x00000] in <00000000000000000000000000000000>:0 at Network.BaseNetwork.Cycle () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
- 18 comments
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- #additional
- #belt
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(and 2 more)
Tagged with:
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- 18 comments
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- #additional
- #belt
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(and 2 more)
Tagged with:
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- 53 comments
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- #admin tools
- #admintool
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