Mono path[0] = '/home/dutch3/serverfiles/RustDedicated_Data/Managed' Mono config path = '/home/dutch3/serverfiles/RustDedicated_Data/MonoBleedingEdge/etc' Shutdown handler: initialize. Preloaded 'libEOSSDK-Linux-Shipping.so' Preloaded 'libRakNet.so' Preloaded 'libRenderer.so' Preloaded 'libRustNative.so' Preloaded 'lib_burst_generated.so' Preloaded 'libsqlite3.so' Preloaded 'libsqlite3.so.0' Preloaded 'libsteam_api.so' Preloaded 'libsqlite3.so' Preloaded 'libsqlite3.so.0' Preloaded 'libsteam_api.so' Preloaded 'steamclient.so' [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. Initialize engine version: 2022.3.55f1 (9f374180d209) [Subsystems] Discovering subsystems at path /home/dutch3/serverfiles/RustDedicated_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0; jobified=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.106 seconds - Finished resetting the current domain, in 0.002 seconds ERROR: Shader Hidden/PostProcessing/Copy shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/PostProcessing/CopyStd shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/ViewModel shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/DLSSUtils shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader MeshPaintable3D/UVRender shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Custom/RaycastDepthShader' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Custom/RaycastDepthShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Custom/RaycastDepthShader' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Hidden/PostProcessing/NightLightShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/PostProcessing/RadialBlur shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Profiler Disabled! ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader UI/Colourize shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader TextMeshPro/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. UnloadTime: 3.891901 ms Fallback handler could not load library /home/dutch3/serverfiles/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x7f63539a4010.so Set managed directory to '/home/dutch3/serverfiles/RustDedicated_Data/Managed' Set harmony directory to '/home/dutch3/serverfiles/RustDedicated_Data/../HarmonyMods' 3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35 Bootstrap Startup Loading maps/maps.bundle Loading shared/content.bundle Loading shared/content.private.bundle Loading shared/items.preload.bundle Loading shared/monuments.bundle Loading shared/monuments_scenes.bundle Loading shared/skinnables.preload.bundle System Name: server1 OS: Linux 6.1 Debian GNU/Linux 12 64bit CPU Model: AMD EPYC-Milan Processor Cores: 8 Memory: 32079 MB GPU Model: Null Device API: NULL 1.0 [1.0] Memory: 128 MB SM: 30 Process Memory: 0 MB Mono Collects: 44 Memory: 7 MB Manifest Metadata Loaded 29765 pooled strings 13255 prefab properties 419 effect categories 1777 entity names Command Line: "./RustDedicated" "-batchmode" "+app.listenip" "333.77.77.333" "+app.port" "0" "+server.ip" "333.77.77.333" "+server.port" "28025" "+server.queryport" "28027" "+server.tickrate" "30" "+server.hostname" "DutchRust Test" "+server.identity" "rustserver" "+server.gamemode" "vanilla" "+server.level" "Procedural Map" "+server.levelurl" "http://333.77.77.333/PrimewaIslandV3_4.map" "+server.salt" "0" "+server.maxplayers" "10" "+server.worldsize" "4000" "+server.saveinterval" "300" "+rcon.web" "1" "+rcon.ip" "333.77.77.333" "+rcon.port" "28026" "+rcon.password" "******" "+server.tags" "-logfile" "/home/dutch3/log/server/rustserver-game-2025-01-24-00:05:23.log" Fallback handler could not load library /home/dutch3/serverfiles/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x55c4a163cad0.so Fallback handler could not load library /home/dutch3/serverfiles/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x55c4a2a8e500.so Fallback handler could not load library /home/dutch3/serverfiles/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x55c4a16562e0.so Fallback handler could not load library /home/dutch3/serverfiles/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x55c4a23d94e0.so Fallback handler could not load library /home/dutch3/serverfiles/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x55c4a17c4620.so Fallback handler could not load library /home/dutch3/serverfiles/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x55c4a1662c00.so Setup unity update hooks Server Config Loaded Running server/rustserver/cfg/bans.cfg Running server/rustserver/cfg/users.cfg Skinnable Warmup Manifest Assets Loaded 123 skinnable objects Initializing Nexus Nexus endpoint and/or secret key is not set, not starting nexus connection Loading Scene HDR Render Texture not supported, disabling HDR on reflection probe. Unloading 5 Unused Serialized files (Serialized files now loaded: 171) [PhysX] Initialized MultithreadedTaskDispatcher with 8 workers. UnloadTime: 4.939366 ms Missing shader in Main Camera (TOD_Scattering) Missing shader in Main Camera (TOD_Scattering) Missing shader in Main Camera (TOD_Scattering) Unloading 103902 unused Assets to reduce memory usage. Loaded Objects now: 49456. Total: 118.785472 ms (FindLiveObjects: 7.021202 ms CreateObjectMapping: 11.982880 ms MarkObjects: 67.644261 ms DeleteObjects: 32.136067 ms) Loading Oxide Core v2.0.4121... Loading extensions... Loaded extension CSharp v2.0.4145 by Oxide Team and Contributors Loaded extension MySql v2.0.3774 by Oxide Team and Contributors Loaded extension SQLite v2.0.3804 by Oxide Team and Contributors Unity version: 2022.3.55f1 Loaded extension Unity v2.0.3777 by Oxide Team and Contributors Loaded extension Rust v2.0.6352 by Oxide Team and Contributors Loaded extension RustEdit v1.0.52 by k1lly0u [CSharp] Checking for updates for Oxide.Compiler | Local MD5: a143ee6da12e3c79696bd95d30a6330d | Last modified: 2024-11-02 17:20:27 [CSharp] Oxide.Compiler is up to date File permissions set for Oxide.Compiler Using Covalence provider for game 'Rust' Loading plugins... Loaded plugin Unity v2.0.3777 by Oxide Team and Contributors Loaded plugin Rust v2.0.6352 by Oxide Team and Contributors Loaded plugin RustEdit Automatic Updater v1.0.1 by Chaos Loaded plugin RustEdit Core v1.0.1 by Chaos Loaded plugin RustEdit Deployable Core v1.0.1 by Chaos Loaded plugin RustEdit IO Core v1.0.1 by Chaos Loaded plugin RustEdit Vending Core v1.0.1 by Chaos Loaded plugin RustEdit Loot Core v1.0.1 by Chaos Loaded plugin RustEdit Diesel Collectable Spawner v1.0.1 by Chaos Loaded plugin RustEdit Desk Keycard Spawner v1.0.1 by Chaos Loaded plugin RustEdit Resource Core v1.0.1 by Chaos Loaded plugin RustEdit JunkPile Core v1.0.1 by Chaos Loaded plugin RustEdit Spawn Core v1.0.1 by Chaos Loaded plugin RustEdit Ocean Path v1.0.1 by Chaos Loaded plugin RustEdit APC Core v1.0.1 by Chaos Loaded plugin RustEdit Vehicle Core v1.0.1 by Chaos Loaded plugin RustEdit NPC Core v1.0.1 by Chaos Loaded plugin RustEdit Excavator Rotation Correction v1.0.1 by Chaos Loaded plugin RustEdit Custom Topology Layers v1.0.1 by Chaos Loaded plugin RustEdit Shop Keepers v1.0.1 by Chaos Asset Warmup (1/12207) ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Asset Warmup (378/12207) ERROR: Shader Legacy Shaders/Particles/Alpha Blended Premultiply shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Asset Warmup (645/12207) Asset Warmup (1481/12207) WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Particles/Standard Unlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Asset Warmup (2937/12207) Asset Warmup (3780/12207) Asset Warmup (4678/12207) Asset Warmup (5098/12207) Asset Warmup (5172/12207) Asset Warmup (5593/12207) Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Asset Warmup (5823/12207) Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Asset Warmup (6056/12207) ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Asset Warmup (6994/12207) Asset Warmup (7575/12207) Asset Warmup (8154/12207) HDR Render Texture not supported, disabling HDR on reflection probe. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Hidden/TerrainEngine/Details/Vertexlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Couldn't create a Convex Mesh from source mesh "rocking_chair_variant2_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Asset Warmup (8694/12207) Asset Warmup (8948/12207) Asset Warmup (9603/12207) Asset Warmup (9795/12207) The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! Asset Warmup (9994/12207) Asset Warmup (10850/12207) Asset Warmup (11543/12207) Asset Warmup (12075/12207) The referenced script (ModelViewer.modelviewer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (ModelViewer.modelviewer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing! Asset Warmup (12207/12207) [45.6s] asset_warmup WebSocket RCON Started on 333.77.77.333:28026 Loading custom map from http://333.77.77.333/PrimewaIslandV3_4.map [0.6s] Loading World Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers [RustEdit] - IO data loaded and ready to be processed! Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers [RustEdit] - Vending data loaded and ready to be processed! [RustEdit] - No loot data found in map file [RustEdit] - No APC path data found in map file [RustEdit] - No vehicle data found in map file [RustEdit] - No NPC data found in map file ERROR: Shader Hidden/VolumetricLightBeam1Pass shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/VolumetricLightBeam2Pass shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Legacy Shaders/Particles/Alpha Blended shader is not supported on this GPU (none of subshaders/fallbacks are suitable) [51.9s] Spawning World [0.4s] Terrain Mesh [7.9s] Rail Meshes [8.7s] Train Track Collation [17.6s] Processing World [RustEdit] - No ocean patrol path data found in map file Generated ocean patrol path with node count: 462 [16.0s] Ocean Patrol Paths [6.7s] Finalizing World Unloading 3 Unused Serialized files (Serialized files now loaded: 171) [4.0s] Cleaning Up Unloading 236473 unused Assets to reduce memory usage. Loaded Objects now: 2707325. Total: 1509.211079 ms (FindLiveObjects: 274.822286 ms CreateObjectMapping: 149.303784 ms MarkObjects: 849.460808 ms DeleteObjects: 235.622648 ms) Starting Navmesh Source Collecting Navmesh Source Collecting took 0.13 seconds Starting Navmesh Build with 103017 sources RuntimeNavMeshBuilder: Source mesh BBQ_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh BBQLID_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh watchtower_a_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh watchtower_a_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh watchtower_a_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh watchtower_a_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh watchtower_a_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh watchtower_a_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh turnstile_endbit_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_generic is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_wood is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_conc is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh watchtower_a_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh watchtower_a_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh watchtower_a_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh watchtower_a_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh watchtower_a_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh watchtower_a_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access 1% 99% Navmesh Build took 44.54 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.27 seconds Starting Monument Navmesh Build with 2516 sources RuntimeNavMeshBuilder: Source mesh BBQ_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh BBQLID_COL is skipped because it does not allow read access AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 70% Monument Navmesh Build took 1.07 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.82 seconds Starting Monument Navmesh Build with 5377 sources AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 1% 57% Monument Navmesh Build took 11.35 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.24 seconds Starting Monument Navmesh Build with 2327 sources AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 40% 92% Monument Navmesh Build took 0.89 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.14 seconds Starting Monument Navmesh Build with 1871 sources AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 49% 93% Monument Navmesh Build took 0.82 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.00 seconds Starting Monument Navmesh Build with 1733 sources AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 2% 61% Monument Navmesh Build took 0.57 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.00 seconds Starting Monument Navmesh Build with 2226 sources AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 3% 93% Monument Navmesh Build took 1.69 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.33 seconds Starting Monument Navmesh Build with 2558 sources AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 28% 95% Monument Navmesh Build took 1.53 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.06 seconds Starting Monument Navmesh Build with 875 sources AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 7% Monument Navmesh Build took 0.26 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.06 seconds Starting Monument Navmesh Build with 1840 sources AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 1% 92% Monument Navmesh Build took 0.56 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.03 seconds Starting Dungeon Navmesh Build with 35426 sources RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_generic is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_conc is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_wood is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh turnstile_endbit_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 1% 17% Monument Navmesh Build took 3.59 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.00 seconds Starting Dungeon Navmesh Build with 1424 sources AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... 16% Monument Navmesh Build took 0.28 seconds Couldn't load server/rustserver/PrimewaIslandV3_4.263.sav - file doesn't exist Spawning 3055 entities from map [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned done. Postprocessing 3055 entities from map done. [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned Missing EnvSync - creating Missing CommunityEntity - creating Missing ResourceDepositManager - creating Missing RelationshipManager - creating Missing TreeManager - creating Missing GlobalNetworkHandler - creating Starting to load entities into GlobalNetworkHandler... Took 11ms to load entities into GlobalNetworkHandler Initializing 70167 entity links done. Initializing 816 stability supports done. Initializing 52247 entity save caches done. Gamemode Convar :vanilla Installed : 0spawn points. Game created! type was : assets/prefabs/gamemodes/vanilla.prefab Failed to check connectivity to the companion server: System.NullReferenceException: Object reference not set to an instance of an object at Steamworks.SteamServer.get_PublicIp () [0x00005] in :0 at ConVar.App.GetPublicIP () [0x00029] in <223e4acbd0414f56877a9f8c57264e23>:0 at ConVar.App.GetPublicIPAsync () [0x0003c] in <223e4acbd0414f56877a9f8c57264e23>:0 at CompanionServer.Server.CheckConnectivity () [0x00094] in <223e4acbd0414f56877a9f8c57264e23>:0 [S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK. CAppInfoCacheReadFromDiskThread took 3 milliseconds to initialize dlmopen steamservice.so failed: steamservice.so: cannot open shared object file: No such file or directory Setting breakpad minidump AppID = 252490 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded no] [S_API FAIL] Tried to access Steam interface SteamNetworkingUtils004 before SteamAPI_Init succeeded. SteamServer Initialized [Rust.MapCache] server.levelurl appears to have already been set, not uploading map to backend IP address from command-line: 333.77.77.333 [RustEdit] - Checking for updates... Rust+ is already started up! Skipping second startup Server startup complete [RustEdit] - The RustEdit extension is up to date! BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/industrial_structures/industrial_bld_f.prefab/ambient_trigger (12)" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" SteamServer Connected NullReferenceException: Object reference not set to an instance of an object at BaseEntity.GetRpcTargetNetworkGroup (RpcTarget& target) [0x00008] in <223e4acbd0414f56877a9f8c57264e23>:0 at BaseEntity.ClientRPC[T1] (RpcTarget target, T1 arg1) [0x00016] in <223e4acbd0414f56877a9f8c57264e23>:0 at WorldItem.SendItemUpdate () [0x00034] in <223e4acbd0414f56877a9f8c57264e23>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in :0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in :0 Failed to create agent because it is not close enough to the NavMesh NullReferenceException: Object reference not set to an instance of an object at BaseEntity.GetRpcTargetNetworkGroup (RpcTarget& target) [0x00008] in <223e4acbd0414f56877a9f8c57264e23>:0 at BaseEntity.ClientRPC[T1] (RpcTarget target, T1 arg1) [0x00016] in <223e4acbd0414f56877a9f8c57264e23>:0 at WorldItem.SendItemUpdate () [0x00034] in <223e4acbd0414f56877a9f8c57264e23>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in :0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in :0 Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh NullReferenceException: Object reference not set to an instance of an object at BaseEntity.GetRpcTargetNetworkGroup (RpcTarget& target) [0x00008] in <223e4acbd0414f56877a9f8c57264e23>:0 at BaseEntity.ClientRPC[T1] (RpcTarget target, T1 arg1) [0x00016] in <223e4acbd0414f56877a9f8c57264e23>:0 at WorldItem.SendItemUpdate () [0x00034] in <223e4acbd0414f56877a9f8c57264e23>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in :0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in :0 Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh NullReferenceException: Object reference not set to an instance of an object at BaseEntity.GetRpcTargetNetworkGroup (RpcTarget& target) [0x00008] in <223e4acbd0414f56877a9f8c57264e23>:0 at BaseEntity.ClientRPC[T1] (RpcTarget target, T1 arg1) [0x00016] in <223e4acbd0414f56877a9f8c57264e23>:0 at WorldItem.SendItemUpdate () [0x00034] in <223e4acbd0414f56877a9f8c57264e23>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in :0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in :0 NullReferenceException: Object reference not set to an instance of an object at BaseEntity.GetRpcTargetNetworkGroup (RpcTarget& target) [0x00008] in <223e4acbd0414f56877a9f8c57264e23>:0 at BaseEntity.ClientRPC[T1] (RpcTarget target, T1 arg1) [0x00016] in <223e4acbd0414f56877a9f8c57264e23>:0 at WorldItem.SendItemUpdate () [0x00034] in <223e4acbd0414f56877a9f8c57264e23>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in :0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in :0 NullReferenceException: Object reference not set to an instance of an object at BaseEntity.GetRpcTargetNetworkGroup (RpcTarget& target) [0x00008] in <223e4acbd0414f56877a9f8c57264e23>:0 at BaseEntity.ClientRPC[T1] (RpcTarget target, T1 arg1) [0x00016] in <223e4acbd0414f56877a9f8c57264e23>:0 at WorldItem.SendItemUpdate () [0x00034] in <223e4acbd0414f56877a9f8c57264e23>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in :0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in :0 NullReferenceException: Object reference not set to an instance of an object at BaseEntity.GetRpcTargetNetworkGroup (RpcTarget& target) [0x00008] in <223e4acbd0414f56877a9f8c57264e23>:0 at BaseEntity.ClientRPC[T1] (RpcTarget target, T1 arg1) [0x00016] in <223e4acbd0414f56877a9f8c57264e23>:0 at WorldItem.SendItemUpdate () [0x00034] in <223e4acbd0414f56877a9f8c57264e23>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in :0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in :0 BradleyAPC Spawned at :(-1156.97, 26.87, 1399.82) [RustEdit] - Processing 45 IO entities [RustEdit] - Successfully connected 45 IO links [RustEdit] - No custom vending machines found in map [RustEdit] - 9 loot containers processed! [RustEdit] - Created 7 keycard desk respawners [RustEdit] - 22 resource entities processed! [RustEdit] - 0 junkpiles processed! [RustEdit] - Connected 13 shopkeepers to vending machines Failed to create agent because it is not close enough to the NavMesh Checking for new Steam Item Definitions.. Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Saved 52,576 ents, cache(0.13), write(0.03), disk(0.01). Saving complete Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Saved 53,017 ents, cache(0.03), write(0.03), disk(0.02). Saving complete Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh