Mono path[0] = '/home/container/RustDedicated_Data/Managed' Mono config path = '/home/container/RustDedicated_Data/MonoBleedingEdge/etc' Preloaded 'libEOSSDK-Linux-Shipping.so' Preloaded 'libRakNet.so' Preloaded 'libRenderer.so' Preloaded 'libRustNative.so' Preloaded 'lib_burst_generated.so' Preloaded 'libsqlite3.so' Preloaded 'libsqlite3.so.0' Preloaded 'libsteam_api.so' Preloaded 'libsqlite3.so' Preloaded 'libsqlite3.so.0' Preloaded 'libsteam_api.so' Preloaded 'steamclient.so' [PhysX] Initialized MultithreadedTaskDispatcher with 24 workers. Initialize engine version: 2022.3.41f1 (0f988161febf) [Subsystems] Discovering subsystems at path /home/container/RustDedicated_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0; jobified=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.081 seconds - Finished resetting the current domain, in 0.001 seconds ERROR: Shader Hidden/PostProcessing/Copy shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/PostProcessing/CopyStd shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/ViewModel shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/DLSSUtils shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader MeshPaintable3D/UVRender shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Custom/RaycastDepthShader' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Custom/RaycastDepthShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Custom/RaycastDepthShader' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Hidden/PostProcessing/NightLightShader shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/PostProcessing/RadialBlur shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader UI/Colourize shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader TextMeshPro/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? [PhysX] Initialized MultithreadedTaskDispatcher with 24 workers. UnloadTime: 4.972306 ms Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x7fceb3376010.so Set managed directory to '/home/container/RustDedicated_Data/Managed' Set harmony directory to '/home/container/RustDedicated_Data/../HarmonyMods' 3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35 Bootstrap Startup Loading maps/maps.bundle Loading shared/content.bundle Loading shared/content.private.bundle Loading shared/items.preload.bundle Loading shared/monuments.bundle Loading shared/monuments_scenes.bundle Loading shared/skinnables.preload.bundle System Name: 0af9562a-7aa9-498f-843c-75f277cc9f2f OS: Linux 4.15 Ubuntu 22.04 64bit CPU Model: AMD Ryzen 9 3900X 12-Core Processor Cores: 24 Memory: 128862 MB GPU Model: Null Device API: NULL 1.0 [1.0] Memory: 128 MB SM: 30 Process Memory: 0 MB Mono Collects: 43 Memory: 7 MB Manifest Metadata Loaded 29483 pooled strings 13162 prefab properties 419 effect categories 1756 entity names Command Line: "./RustDedicated" "-batchmode" "+server.port" "28022" "+server.identity" "rust" "+rcon.port" "28024" "+rcon.web" "true" "+server.hostname" "HAVOC RUST 5X PvE | Skills | PvP Arena |Raid bases| Heli's" "-levelurl" "https://www.dropbox.com/scl/fi/e7pgngkhg1ch0mf9ahtga/Dark_Ages_v.1.1.3.map?rlkey=fpxr8slu8gpv8mm8svsvgakqn&st=snynug1m&dl=1" "+server.level" "Procedural Map" "+server.description" "Welcome to Havoc Rust 5X Pve\n - A action packed Pve server built for the players by the players\n - Raidable Bases\n - Bosses\n - Signal Heli's in shop\n - Events like Convoy, Sputnik and more\n - PvP Arena\n - JetPacks\n - Skill Tree\n - Server Rewards\n - Kits\n - Shop\n - Skins \n - Quick Smelt \n - Instant craft \n - One Hit Barrels and Animals \n" "+server.url" "https://discord.gg/tzQzsBpWDc" "+server.headerimage" "https://www.dropbox.com/scl/fi/jid9vkhvukxs13lw1qp4g/server-header-hollow.png?rlkey=526j2nfakit1rd0ofn08bfmub&st=cknt5ao0&dl=1" "+server.logoimage" "" "+server.worldsize" "4000" "+server.seed" "1" "+server.maxplayers" "60" "+rcon.password" "******" "+server.tags" "Biweekly,PVE,Roleplay,NA" "+fps.limit" "80" "+server.saveinterval" "120" "+app.port" "28091" "+server.queryport" "28026" "-logfile" "/home/container/logs/2024/10/09/01:39:43.log" Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x555c40b6b220.so Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x555c40888760.so Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x555c4088d770.so Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x555c41274960.so Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x555c40603a20.so Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x555c4139e950.so Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x7fce3024d010.so Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x555c4415f4b0.so Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x555c44dee2a0.so Shutdown handler: initialize. gpath.c:115: assertion 'filename != NULL' failed Setup unity update hooks Server Config Loaded Running server/rust/cfg/users.cfg Config Saved Skinnable Warmup Manifest Assets Loaded 121 skinnable objects Initializing Nexus Nexus endpoint and/or secret key is not set, not starting nexus connection Loading Scene Hash collision: 3273971470 already exists in string pool. `planter.small.respawning.static/sockets/PlanterSlot (1)` and `planter.small.respawning.static/sockets/planterslot (1)` have the same hash. Hash collision: 3047692000 already exists in string pool. `planter.small.respawning.static/sockets/PlanterSlot (2)` and `planter.small.respawning.static/sockets/planterslot (2)` have the same hash. Hash collision: 3798046793 already exists in string pool. `planter.small.respawning.static/sockets/PlanterSlot (3)` and `planter.small.respawning.static/sockets/planterslot (3)` have the same hash. HDR Render Texture not supported, disabling HDR on reflection probe. Unloading 5 Unused Serialized files (Serialized files now loaded: 171) [PhysX] Initialized MultithreadedTaskDispatcher with 24 workers. UnloadTime: 5.135693 ms Missing shader in Main Camera (TOD_Scattering) Missing shader in Main Camera (TOD_Scattering) Missing shader in Main Camera (TOD_Scattering) Unloading 101132 unused Assets to reduce memory usage. Loaded Objects now: 48661. Total: 154.201194 ms (FindLiveObjects: 8.963173 ms CreateObjectMapping: 22.375541 ms MarkObjects: 86.791751 ms DeleteObjects: 36.068136 ms) Loading Oxide Core v2.0.4106... Loading extensions... Loaded extension CSharp v2.0.4134 by Oxide Team and Contributors Loaded extension MySql v2.0.3774 by Oxide Team and Contributors Loaded extension SQLite v2.0.3804 by Oxide Team and Contributors Unity version: 2022.3.41f1 Loaded extension Unity v2.0.3777 by Oxide Team and Contributors Loaded extension Rust v2.0.6307 by Oxide Team and Contributors Loaded extension RustEdit v1.0.52 by k1lly0u [CSharp] Checking for updates for Oxide.Compiler | Local MD5: a143ee6da12e3c79696bd95d30a6330d | Last modified: 2024-10-06 00:53:54 [CSharp] Oxide.Compiler is up to date File permissions set for Oxide.Compiler Using Covalence provider for game 'Rust' Loading plugins... Loaded plugin Unity v2.0.3777 by Oxide Team and Contributors Loaded plugin Rust v2.0.6307 by Oxide Team and Contributors Loaded plugin RustEdit Automatic Updater v1.0.1 by Chaos Loaded plugin RustEdit Core v1.0.1 by Chaos Loaded plugin RustEdit Deployable Core v1.0.1 by Chaos Loaded plugin RustEdit IO Core v1.0.1 by Chaos Loaded plugin RustEdit Vending Core v1.0.1 by Chaos Loaded plugin RustEdit Loot Core v1.0.1 by Chaos Loaded plugin RustEdit Diesel Collectable Spawner v1.0.1 by Chaos Loaded plugin RustEdit Desk Keycard Spawner v1.0.1 by Chaos Loaded plugin RustEdit Resource Core v1.0.1 by Chaos Loaded plugin RustEdit JunkPile Core v1.0.1 by Chaos Loaded plugin RustEdit Spawn Core v1.0.1 by Chaos Loaded plugin RustEdit Ocean Path v1.0.1 by Chaos Loaded plugin RustEdit APC Core v1.0.1 by Chaos Loaded plugin RustEdit Vehicle Core v1.0.1 by Chaos Loaded plugin RustEdit NPC Core v1.0.1 by Chaos Loaded plugin RustEdit Excavator Rotation Correction v1.0.1 by Chaos Loaded plugin RustEdit Custom Topology Layers v1.0.1 by Chaos Loaded plugin RustEdit Shop Keepers v1.0.1 by Chaos Added '// Reference: Facepunch.Sqlite' in plugin 'ImageLibrary' Added '// Reference: UnityEngine.UnityWebRequestModule' in plugin 'ImageLibrary' Added '// Reference: System.Drawing' in plugin 'SignArtist' [CSharp] Started Oxide.Compiler v successfully AdminAnon, AdminPanel, AdminRadar, ArenaTournament, AutoBaseUpgrade, AutomatedMessages, Backpacks, BetterNpc, BossMonster, Convoy, CopyPaste, GatherManager, HeliSignals, ImageLibrary, InstantCraft, JetPack, KitController, LoadingMessages, NightZombies, NoGiveNotices, NpcRaiders, NpcSpawn, NullSaveList, OneHit, PermissionsManager, PlayerAdministration, QuickSmelt, RaidableBases, RemoverTool, RustRewards, ServerRewards, SignArtist, SimpleLoot, SimplePVE, SkillTree, SkinController, SpawnHeli, Spawns, StackSizeController, TimeOfDay, Vanish, VehicleDeployedLocks, WUIAttachments and WelcomeController were compiled successfully in 0ms Loaded plugin Admin Anon v1.0.5 by Sukor Loaded plugin Admin Panel v1.4.7 by nivex Loaded plugin Admin Radar v5.3.6 by nivex Loaded plugin ArenaTournament v1.1.71 by discord: fermens#8767 Loaded plugin AutoBaseUpgrade v1.2.1 by CASHR#6906 Loaded plugin AutomatedMessages v2.0.9 by beee Loaded plugin Backpacks v3.13.5 by WhiteThunder Loaded plugin BetterNpc v1.3.1 by KpucTaJl Loaded plugin BossMonster v2.1.3 by KpucTaJl Loaded plugin Convoy v2.6.1 by Adem Loaded plugin Copy Paste v4.2.0 by misticos Loaded plugin Gather Manager v2.2.78 by Mughisi [Heli Signals] Configuration file missing or corrupt, creating default config file. Loaded plugin Heli Signals v1.2.23 by ZEODE Loaded plugin Image Library v2.0.62 by Absolut & K1lly0u Loaded plugin Instant Craft v2.2.7 by Vlad-0003 / Orange / rostov114 Loaded plugin JetPack v1.2.2 by Adem Loaded plugin KitController v2.1.8 by Amino Loaded plugin Loading Messages v1.0.9 by CosaNostra/Def/klauz24 Loaded plugin Night Zombies v3.4.2 by 0x89A Loaded plugin No Give Notices v0.3.0 by Wulf Loaded plugin NpcRaiders v1.8.0 by Razor Loaded plugin NpcSpawn v2.7.7 by KpucTaJl Loaded plugin Null Save List v0.0.1 by ViolationHandler [OneHit] OneHit Command '/onehit' has been registered. Loaded plugin OneHit v1.0.0 by M&B-Studios Loaded plugin PermissionsManager v2.0.9 by Steenamaroo Loaded plugin PlayerAdministration v1.6.9 by ThibmoRozier Loaded plugin Quick Smelt v5.1.5 by misticos Loaded plugin Raidable Bases v2.9.4 by nivex Loaded plugin Remover Tool v4.3.43 by Reneb/Fuji/Arainrr/Tryhard Loaded plugin RustRewards v3.1.9 by Steenamaroo Loaded plugin Server Rewards v0.4.77 by k1lly0u Loaded plugin Sign Artist v1.4.1 by Whispers88 Loaded plugin Simple Loot v1.0.91 by MisterPixie [SimplePVE] Cleaning up... [SimplePVE] Initializing rules..... Loaded plugin SimplePVE v1.2.5 by Ifte [Skill Tree] Automatically Harmony patched 'MetalDetectorSource.CreateFlag_Patch1' method. (Item_SplitItem_Patch) [Skill Tree] Automatically Harmony patched 'BaseDiggableEntity.OnFullyDug_Patch1' method. (OnFullyDug_Patch) [Skill Tree] Automatically Harmony patched 'BaseFishingRod.Server_RequestCast_Patch1' method. (FishingRod_Cast_Patch) [Skill Tree] Automatically Harmony patched 'Recycler.StopRecycling_Patch1' method. (StopRecycling_Patch) [Skill Tree] Automatically Harmony patched 'BasePlayer.RadiationProtection_Patch1' method. (RadiationProtection_Patch) Loaded plugin Skill Tree v1.5.7 by imthenewguy Loaded plugin SkinController v2.0.8 by Amino Loaded plugin Spawn Heli v3.1.0 by SpooksAU Loaded plugin Spawns v2.0.36 by Reneb / k1lly0u [Stack Size Controller] Acquiring vanilla defaults file from official GitHub repo and overwriting; https://raw.githubusercontent.com/AnExiledDev/StackSizeController/master/vanilla-defaults.json Loaded plugin Stack Size Controller v4.1.3 by AnExiledDev/patched by chrome Loaded plugin TimeOfDay v2.3.4 by FuJiCuRa [Vanish] Load Data Loaded plugin Vanish v1.8.7 by Whispers88 Loaded plugin Vehicle Deployed Locks v1.13.1 by WhiteThunder Loaded plugin WUIAttachments v1.0.2 by Amino Loaded plugin WelcomeController v1.0.10 by Amino Asset Warmup (1/12094) ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Asset Warmup (376/12094) Asset Warmup (440/12094) ERROR: Shader Legacy Shaders/Particles/Alpha Blended Premultiply shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Asset Warmup (985/12094) WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Particles/Standard Unlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Asset Warmup (2402/12094) Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Asset Warmup (2938/12094) Asset Warmup (4078/12094) Asset Warmup (4829/12094) Asset Warmup (5114/12094) Asset Warmup (5214/12094) Asset Warmup (5672/12094) Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Asset Warmup (5818/12094) Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Asset Warmup (6274/12094) Asset Warmup (7149/12094) Asset Warmup (7645/12094) HDR Render Texture not supported, disabling HDR on reflection probe. WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Hidden/TerrainEngine/Details/Vertexlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Asset Warmup (8360/12094) Couldn't create a Convex Mesh from source mesh "rocking_chair_variant2_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Asset Warmup (8660/12094) Asset Warmup (9126/12094) Asset Warmup (9549/12094) The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! Asset Warmup (9839/12094) Asset Warmup (10546/12094) Asset Warmup (11237/12094) Shutting down compiler because idle shutdown Asset Warmup (11964/12094) Compiler shutdown completed The referenced script (ModelViewer.modelviewer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (ModelViewer.modelviewer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing! Asset Warmup (12094/12094) [46.4s] asset_warmup WebSocket RCon Started on 28024 Loading custom map from https://www.dropbox.com/scl/fi/e7pgngkhg1ch0mf9ahtga/Dark_Ages_v.1.1.3.map?rlkey=fpxr8slu8gpv8mm8svsvgakqn&st=snynug1m&dl=1 [0.7s] Loading World Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers, Version=1.0.1.0, Culture=neutral, PublicKeyToken=null Trying to load assembly: Oxide.Ext.RustEdit.XmlSerializers [RustEdit] - IO data loaded and ready to be processed! [RustEdit] - No vending data found in map file [RustEdit] - No loot data found in map file [RustEdit] - No APC path data found in map file [RustEdit] - No vehicle data found in map file [RustEdit] - No NPC data found in map file ERROR: Shader Hidden/VolumetricLightBeam1Pass shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/VolumetricLightBeam2Pass shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Legacy Shaders/Particles/Alpha Blended shader is not supported on this GPU (none of subshaders/fallbacks are suitable) This Mesh Collider is attached to GameObject at path 'assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Server Entities' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. This Mesh Collider is attached to GameObject at path 'assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Server Entities' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. This Mesh Collider is attached to GameObject at path 'Decor/assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Procedural Map' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. This Mesh Collider is attached to GameObject at path 'Decor/assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Procedural Map' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. This Mesh Collider is attached to GameObject at path 'assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Server Entities' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. This Mesh Collider is attached to GameObject at path 'assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Server Entities' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. This Mesh Collider is attached to GameObject at path 'assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Server Entities' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. This Mesh Collider is attached to GameObject at path 'Decor/assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Procedural Map' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. This Mesh Collider is attached to GameObject at path 'Decor/assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Procedural Map' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. This Mesh Collider is attached to GameObject at path 'Decor/assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Procedural Map' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. This Mesh Collider is attached to GameObject at path 'assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Server Entities' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. This Mesh Collider is attached to GameObject at path 'Decor/assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Procedural Map' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. This Mesh Collider is attached to GameObject at path 'assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Server Entities' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. This Mesh Collider is attached to GameObject at path 'Decor/assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Procedural Map' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. [53.2s] Spawning World [0.3s] Terrain Mesh [3.3s] Rail Meshes [5.1s] Train Track Collation [9.4s] Processing World [RustEdit] - No ocean patrol path data found in map file Generated ocean patrol path with node count: 463 [14.7s] Ocean Patrol Paths [6.0s] Finalizing World Unloading 3 Unused Serialized files (Serialized files now loaded: 171) [3.9s] Cleaning Up Unloading 232611 unused Assets to reduce memory usage. Loaded Objects now: 2803131. Total: 2257.274349 ms (FindLiveObjects: 393.126682 ms CreateObjectMapping: 314.632355 ms MarkObjects: 1373.739888 ms DeleteObjects: 175.772667 ms) Starting Navmesh Source Collecting Navmesh Source Collecting took 0.12 seconds Starting Navmesh Build with 114336 sources RuntimeNavMeshBuilder: Source mesh ChocolateEgg_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ChocolateEgg_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh portacabin_building_roof_300_600_half_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh portacabin_building_roof_300_600_half_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh portacabin_building_roof_300_600_half_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh portacabin_building_roof_300_600_half_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh BBQ_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh BBQLID_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh corrugated_sheet_1x2_damaged_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh Dresser_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh Dresser_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh TV_Stand_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh Desk_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh Bedside_Table_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh Desk_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh Rectangle_Table_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh Bedside_Table_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh TV_Stand_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh Dresser_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh Bedside_Table_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh Bedside_Table_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh corrugated_sheet_smallDamaged000_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh corrugated_sheet_1x1_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh corrugated_sheet_smallDamaged000_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh corrugated_sheet_smallDamaged003_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh mh_awning_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh Bookshelf_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh Dresser_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh Bookshelf_LOD1 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh corrugated_sheet_1x1_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh corrugated_sheet_1x1_angle_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh corrugated_sheet_smallDamaged000_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh mh_awning_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh brokenglass_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh corrugated_sheet_1x2_damaged_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh gravestone is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_generic is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_conc is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_wood is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh turnstile_endbit_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh gravestone is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh gravestone is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh gravestone is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh BBQLID_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh BBQ_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh gravestone is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh gravestone is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh gravestone is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh gravestone is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh SkullSpike3_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh cursed_cauldron_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access 2% 3% 4% 5% 95% Navmesh Build took 141.31 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.96 seconds Starting Monument Navmesh Build with 6493 sources AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... 1% 2% 3% 4% 5% 79% 80% Monument Navmesh Build took 88.91 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.33 seconds Starting Monument Navmesh Build with 2558 sources AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 2% 25% 38% 50% 54% 59% 63% 68% 71% 75% 78% 80% Monument Navmesh Build took 4.50 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.28 seconds Starting Monument Navmesh Build with 2278 sources AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 19% 35% 42% 52% 63% 75% 83% Monument Navmesh Build took 2.73 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.17 seconds Starting Monument Navmesh Build with 1891 sources AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 10% 31% 50% 63% 78% 89% 92% Monument Navmesh Build took 2.74 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.00 seconds Starting Monument Navmesh Build with 1787 sources AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 19% 44% 69% 83% Monument Navmesh Build took 1.78 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.30 seconds Starting Monument Navmesh Build with 2357 sources AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 10% 14% 21% 27% 33% 37% 43% 49% 55% 80% 84% 85% Monument Navmesh Build took 6.41 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.00 seconds Starting Monument Navmesh Build with 324 sources AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 18% 59% 79% 95% Monument Navmesh Build took 1.63 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.05 seconds Starting Monument Navmesh Build with 1839 sources AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 56% 66% 76% 83% 96% Monument Navmesh Build took 1.61 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.07 seconds Starting Monument Navmesh Build with 875 sources AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 2% 63% 89% 95% Monument Navmesh Build took 1.24 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.00 seconds Starting Monument Navmesh Build with 2226 sources AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... 14% 17% 22% 29% 43% 50% 64% 65% 72% 78% 79% 82% 87% 94% Monument Navmesh Build took 5.83 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.04 seconds Starting Dungeon Navmesh Build with 38018 sources RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_generic is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_conc is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_wood is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh turnstile_endbit_LOD2 is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... 1% 2% 3% 4% 5% 6% 26% 27% Monument Navmesh Build took 13.77 seconds Starting Navmesh Source Collecting Navmesh Source Collecting took 0.00 seconds Starting Dungeon Navmesh Build with 2898 sources AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... 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AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... AIInformationZone performing complete refresh, please wait... Monument Navmesh Build took 2.33 seconds Destroying 3822 old entities done. Spawning 32 entities from map done. Spawning 54661 entities from save [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned 37025 / 54661 done. Postprocessing 32 entities from map done. Postprocessing 32 entities from save Starting to load entities into GlobalNetworkHandler... Took 18ms to load entities into GlobalNetworkHandler done. Enforcing SpawnPopulation Limits done. Initializing 56614 entity links 48096 / 56614 done. Initializing 3200 stability supports done. Initializing 2022 conditional models done. Initializing 54664 entity save caches done. Gamemode Convar : No Gamemode. [S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK. CAppInfoCacheReadFromDiskThread took 0 milliseconds to initialize Setting breakpad minidump AppID = 252490 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197960265728 [API loaded no] [S_API FAIL] Tried to access Steam interface SteamNetworkingUtils004 before SteamAPI_Init succeeded. SteamServer Initialized [Rust.MapCache] server.levelurl appears to have already been set, not uploading map to backend IP address from external API: 64.40.8.66 [RustEdit] - Checking for updates... [ArenaTournament] Initialization... [AutomatedMessages] Cached replies for "en, es, it, ru, zh" languages. [AutomatedMessages] Started 8 chat timers. [AutomatedMessages] Cached 0 auto reply keyword patterns. [AutomatedMessages] Registered 0 chat commands. [BetterNpc] Plugin loading progress at 2% [BetterNpc] File Abandoned Cabins has been loaded successfully! [BetterNpc] File Abandoned Military Base A has been loaded successfully! [BetterNpc] File Abandoned Military Base B has been loaded successfully! [BetterNpc] File Abandoned Military Base C has been loaded successfully! [BetterNpc] File Abandoned Military Base D has been loaded successfully! [BetterNpc] File Abandoned Supermarket has been loaded successfully! [BetterNpc] File Airfield has been loaded successfully! [BetterNpc] File Arctic Research Base has been loaded successfully! [BetterNpc] File Ferry Terminal has been loaded successfully! [BetterNpc] File Giant Excavator Pit has been loaded successfully! [BetterNpc] File HQM Quarry has been loaded successfully! [BetterNpc] File Junkyard has been loaded successfully! [BetterNpc] File Large Harbor has been loaded successfully! [BetterNpc] File Large Oil Rig has been loaded successfully! [BetterNpc] File Launch Site has been loaded successfully! [BetterNpc] File Lighthouse has been loaded successfully! [BetterNpc] File Military Tunnel has been loaded successfully! [BetterNpc] File Mining Outpost has been loaded successfully! [BetterNpc] File Missile Silo has been loaded successfully! [BetterNpc] File Oil Rig has been loaded successfully! [BetterNpc] File Oxum's Gas Station has been loaded successfully! [BetterNpc] File Power Plant has been loaded successfully! [BetterNpc] File Radtown has been loaded successfully! [BetterNpc] File Satellite Dish has been loaded successfully! [BetterNpc] File Sewer Branch has been loaded successfully! [BetterNpc] File Small Harbor has been loaded successfully! [BetterNpc] File Stone Quarry has been loaded successfully! [BetterNpc] File Sulfur Quarry has been loaded successfully! [BetterNpc] File The Dome has been loaded successfully! [BetterNpc] File Train Yard has been loaded successfully! [BetterNpc] File Water Treatment Plant has been loaded successfully! [BetterNpc] File Wild Swamp has been loaded successfully! [BossMonster] Loading files on the /oxide/data/BossMonster/Bosses/ path has started... [BossMonster] File Clown has been loaded successfully! [BossMonster] File Evil has been loaded successfully! [BossMonster] File Frankenstein has been loaded successfully! [BossMonster] File Jason has been loaded successfully! [BossMonster] File Michael Myers has been loaded successfully! [BossMonster] Loading files on the /oxide/data/BossMonster/CustomMap/ path has started... [BossMonster] File DarkAges_BossMonsters has been loaded successfully! Calling 'OnServerInitialized' on 'BossMonster v2.1.3' took 120ms [Convoy] Route caching has started! Calling 'OnServerInitialized' on 'GatherManager v2.2.78' took 241ms Loading inbuilt skin manifest from GitHub... [NpcSpawn] Loading custom navigation mesh files... [NpcSpawn] All custom navigation mesh files have loaded successfully! [NpcSpawn] List of biome positions: Arid = 640, Temperate = 1420, Tundra = 554, Arctic = 735 [NpcSpawn] List of road positions: ExtraWide = 1064, Standard = 862, ExtraNarrow = 0 [NpcSpawn] 1333 railway positions found Calling 'OnServerInitialized' on 'QuickSmelt v5.1.5' took 232ms [RustRewards] Using Server Rewards [RustRewards] Friends plugin wasn't loaded. Option has been disabled. [RustRewards] Clans plugin wasn't loaded. Option has been disabled. Calling 'OnServerInitialized' on 'RustRewards v3.1.9' took 681ms Calling 'OnServerInitialized' on 'ServerRewards v0.4.77' took 394ms [Sign Artist] Waiting for Steamworks to update item definitions.... [Simple Loot] Repopulating 443 loot containers. Calling 'OnServerInitialized' on 'SimpleLoot v1.0.91' took 268ms [Skill Tree] Blueprint count: 516 [Skill Tree] Spawned: workbench1.deployed [Skill Tree] Spawned: workbench2.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Tracking 0 required nodes. Calling 'OnServerInitialized' on 'SkinController v2.0.8' took 132ms Calling 'OnServerInitialized' on 'VehicleDeployedLocks v1.13.1' took 108ms Server startup complete [RustEdit] - The RustEdit extension is up to date! BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" BoxCollider does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab" Skin manifest imported successfully [NpcSpawn] A new version (2.7.8) of the plugin is available! You need to update the plugin (https://drive.google.com/drive/folders/1-18L-mG7yiGxR-PQYvd11VvXC2RQ4ZCu?usp=sharing) [Skill Tree] Loaded all images for SkillTree. SteamServer Connected [Image Library] Starting order KitController [BetterNpc] Plugin loading progress at 7% [BetterNpc] File module_1200x1200_1way has been loaded successfully! [BetterNpc] File module_1200x1200_1way_ladder has been loaded successfully! [BetterNpc] File module_1200x1200_3way has been loaded successfully! [BetterNpc] File module_1200x1200_3way_ladder has been loaded successfully! [BetterNpc] File module_1200x1200_4way has been loaded successfully! [BetterNpc] File module_1200x1200_4way_ladder has been loaded successfully! [BetterNpc] File module_1200x1800_2way has been loaded successfully! [BetterNpc] File module_1200x600_2way_corridor has been loaded successfully! [BetterNpc] File module_1500x1500_4way_lshaped has been loaded successfully! [BetterNpc] File module_1500x1500_ladder has been loaded successfully! [BetterNpc] File module_1500x1800_2way_ladder has been loaded successfully! [BetterNpc] File module_1500x600_2way_corridor has been loaded successfully! [BetterNpc] File module_1800x1800_4way_lshaped has been loaded successfully! [BetterNpc] File module_2100x600_3way_corridor has been loaded successfully! [BetterNpc] File module_900x900_1way has been loaded successfully! [BetterNpc] File module_900x900_1way_ladder has been loaded successfully! [BetterNpc] File module_900x900_2way_moonpool has been loaded successfully! [BetterNpc] File module_900x900_3way has been loaded successfully! [BetterNpc] File module_900x900_3way_ladder has been loaded successfully! [BetterNpc] File module_900x900_4way has been loaded successfully! [BetterNpc] File module_900x900_4way_ladder has been loaded successfully! [BetterNpc] File moonpool_1200x1500_1way has been loaded successfully! [BetterNpc] File moonpool_1200x1500_2way has been loaded successfully! [BetterNpc] File moonpool_1200x1500_3way has been loaded successfully! [BetterNpc] File moonpool_1200x1800_ladder has been loaded successfully! [Skill Tree] Saving player data for 0 players. [Skill Tree] Finished saving player data. [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [RustEdit] - OnShopkeeperSpawned [BetterNpc] Plugin loading progress at 14% [BetterNpc] File curve-ne-0 has been loaded successfully! [BetterNpc] File curve-ne-1 has been loaded successfully! [BetterNpc] File curve-nw-0 has been loaded successfully! [BetterNpc] File curve-nw-1 has been loaded successfully! [BetterNpc] File curve-se-0 has been loaded successfully! [BetterNpc] File curve-se-1 has been loaded successfully! [BetterNpc] File curve-sw-0 has been loaded successfully! [BetterNpc] File curve-sw-1 has been loaded successfully! [BetterNpc] File intersection-e has been loaded successfully! [BetterNpc] File intersection-n has been loaded successfully! [BetterNpc] File intersection-s has been loaded successfully! [BetterNpc] File intersection-w has been loaded successfully! [BetterNpc] File intersection has been loaded successfully! [BetterNpc] File station-sn-0 has been loaded successfully! [BetterNpc] File station-sn-1 has been loaded successfully! [BetterNpc] File station-sn-2 has been loaded successfully! [BetterNpc] File station-sn-3 has been loaded successfully! [BetterNpc] File station-we-0 has been loaded successfully! [BetterNpc] File station-we-1 has been loaded successfully! [BetterNpc] File station-we-2 has been loaded successfully! [BetterNpc] File station-we-3 has been loaded successfully! [BetterNpc] File straight-sn-0 has been loaded successfully! [BetterNpc] File straight-sn-1 has been loaded successfully! [BetterNpc] File straight-sn-2 has been loaded successfully! [BetterNpc] File straight-sn-3 has been loaded successfully! [BetterNpc] File straight-sn-4 has been loaded successfully! [BetterNpc] File straight-sn-5 has been loaded successfully! [BetterNpc] File straight-we-0 has been loaded successfully! [BetterNpc] File straight-we-1 has been loaded successfully! [BetterNpc] File straight-we-2 has been loaded successfully! [BetterNpc] File straight-we-3 has been loaded successfully! [BetterNpc] File straight-we-4 has been loaded successfully! [BetterNpc] File straight-we-5 has been loaded successfully! Image batch (KitController) has been stored successfully [BetterNpc] Plugin loading progress at 21% [BetterNpc] File DarkAges_Haddonfield has been loaded successfully! [BetterNpc] File DarkAges_Park has been loaded successfully! Saved 54,836 ents, cache(0.64), write(0.03), disk(0.01). Saving complete [Convoy] Route caching has ended! The number of routes: 1 [Image Library] Starting order Server Rewards ater resouces in cupboard for 23728.17 minutes [ArenaTournament] ATER arena ready. [BetterNpc] Plugin loading progress at 28% [BetterNpc] File AirDrop has been loaded successfully! [BetterNpc] File Bradley has been loaded successfully! [BetterNpc] File CH47 has been loaded successfully! [BetterNpc] File CargoShip has been loaded successfully! [BetterNpc] File Helicopter has been loaded successfully! Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: storage_barrel_b_0 - Image URL: https://www.rustedit.io/images/imagelibrary/storage_barrel_b.png [AutoBaseUpgrade] Image upload completed Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: storage_barrel_c_0 - Image URL: https://www.rustedit.io/images/imagelibrary/storage_barrel_c.png [BetterNpc] Plugin loading progress at 35% Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: huntingtrophylarge_0 - Image URL: https://www.rustedit.io/images/imagelibrary/huntingtrophylarge.png Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: knife.skinning_0 - Image URL: https://www.rustedit.io/images/imagelibrary/knife.skinning.png BradleyAPC Spawned at :(-133.81, 29.82, -1077.03) [RustEdit] - Processing 82 IO entities [BetterNpc] Plugin loading progress at 42% [BetterNpc] File Arctic has been loaded successfully! [BetterNpc] File Arid has been loaded successfully! [BetterNpc] File Temperate has been loaded successfully! [BetterNpc] File Tundra has been loaded successfully! Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: chicken.costume_0 - Image URL: https://www.rustedit.io/images/imagelibrary/chicken.costume.png Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: draculacape_0 - Image URL: https://www.rustedit.io/images/imagelibrary/draculacape.png [BetterNpc] Plugin loading progress at 49% Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: hazmatsuit.frontier_0 - Image URL: https://www.rustedit.io/images/imagelibrary/hazmatsuit.frontier.png - Loaded 182 items from RaidableBases/Difficulty_Loot/Easy Loaded 197 items from RaidableBases/Difficulty_Loot/Medium Loaded 208 items from RaidableBases/Difficulty_Loot/Hard Loaded 190 items from RaidableBases/Difficulty_Loot/Expert Loaded 224 items from RaidableBases/Difficulty_Loot/Nightmare Loaded 4 items from RaidableBases/Base_Loot/Easy Bases Loaded 4 items from RaidableBases/Base_Loot/Expert Bases Loaded 4 items from RaidableBases/Base_Loot/Hard Bases Loaded 4 items from RaidableBases/Base_Loot/Medium Bases Loaded 4 items from RaidableBases/Base_Loot/Nightmare Bases Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: hazmatsuittwitch_0 - Image URL: https://www.rustedit.io/images/imagelibrary/hazmatsuittwitch.png [BetterNpc] Plugin loading progress at 56% [BetterNpc] Monument Launch Site has been successfully loaded! [BetterNpc] Monument Giant Excavator Pit has been successfully loaded! [BetterNpc] Monument Airfield has been successfully loaded! [BetterNpc] Monument Train Yard has been successfully loaded! [BetterNpc] Monument Arctic Research Base has been successfully loaded! [BetterNpc] Monument Small Harbor has been successfully loaded! [BetterNpc] Monument Large Harbor has been successfully loaded! [BetterNpc] Monument Water Treatment Plant has been successfully loaded! [BetterNpc] Monument Military Tunnel has been successfully loaded! [BetterNpc] Monument Junkyard has been successfully loaded! [BetterNpc] Monument Abandoned Military Base C has been successfully loaded! [BetterNpc] Monument Satellite Dish has been successfully loaded! [BetterNpc] Monument Oxum's Gas Station has been successfully loaded! [BetterNpc] Monument Abandoned Supermarket has been successfully loaded! [BetterNpc] Monument Mining Outpost has been successfully loaded! [BetterNpc] Monument Mining Outpost has been successfully loaded! [BetterNpc] Monument Oxum's Gas Station has been successfully loaded! [BetterNpc] Monument Abandoned Supermarket has been successfully loaded! [BetterNpc] Monument Oxum's Gas Station has been successfully loaded! [BetterNpc] Monument Mining Outpost has been successfully loaded! [BetterNpc] Monument Abandoned Supermarket has been successfully loaded! [BetterNpc] Monument Sulfur Quarry has been successfully loaded! [BetterNpc] Monument HQM Quarry has been successfully loaded! [BetterNpc] Monument Sulfur Quarry has been successfully loaded! [BetterNpc] Monument HQM Quarry has been successfully loaded! [BetterNpc] Monument Large Oil Rig has been successfully loaded! [BetterNpc] Monument Oil Rig has been successfully loaded! [BetterNpc] Monument Missile Silo has been successfully loaded! [BetterNpc] Monument Ferry Terminal has been successfully loaded! [BetterNpc] Monument Radtown has been successfully loaded! Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: wantedposter_0 - Image URL: https://www.rustedit.io/images/imagelibrary/wantedposter.png Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: wantedposter.wantedposter2_0 - Image URL: https://www.rustedit.io/images/imagelibrary/wantedposter.wantedposter2.png Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: wantedposter.wantedposter3_0 - Image URL: https://www.rustedit.io/images/imagelibrary/wantedposter.wantedposter3.png [RustEdit] - Successfully connected 82 IO links [RustEdit] - No custom vending machines found in map [RustEdit] - 13 loot containers processed! [RustEdit] - 260 resource entities processed! [RustEdit] - 0 junkpiles processed! [RustEdit] - Connected 13 shopkeepers to vending machines Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: wantedposter.wantedposter4_0 - Image URL: https://www.rustedit.io/images/imagelibrary/wantedposter.wantedposter4.png [BetterNpc] Plugin loading progress at 63% [BetterNpc] Underwater Module moonpool_1200x1800_ladder has been successfully loaded! [BetterNpc] Underwater Module moonpool_1200x1800_ladder has been successfully loaded! [BetterNpc] Underwater Module module_900x900_1way_ladder has been successfully loaded! [BetterNpc] Underwater Module module_900x900_4way has been successfully loaded! [BetterNpc] Underwater Module module_2100x600_3way_corridor has been successfully loaded! [BetterNpc] Underwater Module module_900x900_3way has been successfully loaded! [BetterNpc] Underwater Module module_1200x1200_4way has been successfully loaded! [BetterNpc] Underwater Module module_1500x600_2way_corridor has been successfully loaded! [BetterNpc] Underwater Module module_1200x1200_1way has been successfully loaded! [BetterNpc] Underwater Module module_900x900_1way_ladder has been successfully loaded! [BetterNpc] Underwater Module module_1800x1800_4way_lshaped has been successfully loaded! [BetterNpc] Underwater Module module_900x900_3way has been successfully loaded! [BetterNpc] Underwater Module module_1500x600_2way_corridor has been successfully loaded! [BetterNpc] Underwater Module module_1800x1800_4way_lshaped has been successfully loaded! [BetterNpc] Underwater Module module_1200x1200_3way_ladder has been successfully loaded! [BetterNpc] Underwater Module module_900x900_1way_ladder has been successfully loaded! [BetterNpc] Underwater Module module_1500x600_2way_corridor has been successfully loaded! [BetterNpc] Underwater Module module_1200x1200_4way_ladder has been successfully loaded! [BetterNpc] Underwater Module moonpool_1200x1800_ladder has been successfully loaded! [BetterNpc] Underwater Module moonpool_1200x1800_ladder has been successfully loaded! [BetterNpc] Underwater Module module_900x900_4way_ladder has been successfully loaded! [BetterNpc] Underwater Module module_900x900_3way has been successfully loaded! [BetterNpc] Underwater Module module_1800x1800_4way_lshaped has been successfully loaded! [BetterNpc] Underwater Module module_1500x1800_2way_ladder has been successfully loaded! [BetterNpc] Underwater Module module_1200x1800_2way has been successfully loaded! [BetterNpc] Underwater Module module_1200x1200_4way has been successfully loaded! [BetterNpc] Underwater Module module_900x900_3way has been successfully loaded! [BetterNpc] Underwater Module module_1200x600_2way_corridor has been successfully loaded! [BetterNpc] Underwater Module module_1200x600_2way_corridor has been successfully loaded! [BetterNpc] Underwater Module module_900x900_4way has been successfully loaded! [BetterNpc] Underwater Module module_900x900_4way has been successfully loaded! [BetterNpc] Underwater Module module_1500x1500_4way_lshaped has been successfully loaded! [BetterNpc] Underwater Module module_900x900_3way_ladder has been successfully loaded! [BetterNpc] Underwater Module module_1500x1500_ladder has been successfully loaded! [BetterNpc] Underwater Module module_900x900_1way_ladder has been successfully loaded! [BetterNpc] Underwater Module module_1500x1500_4way_lshaped has been successfully loaded! [BetterNpc] Underwater Module moonpool_1200x1500_2way has been successfully loaded! [BetterNpc] Underwater Module moonpool_1200x1500_2way has been successfully loaded! [BetterNpc] Underwater Module module_1500x600_2way_corridor has been successfully loaded! [BetterNpc] Underwater Module module_900x900_3way_ladder has been successfully loaded! [BetterNpc] Underwater Module module_900x900_1way_ladder has been successfully loaded! [BetterNpc] Underwater Module module_900x900_4way_ladder has been successfully loaded! [BetterNpc] Underwater Module module_1200x1200_1way_ladder has been successfully loaded! [BetterNpc] Underwater Module module_900x900_3way_ladder has been successfully loaded! [BetterNpc] Underwater Module module_1200x1200_3way_ladder has been successfully loaded! [BetterNpc] Underwater Module module_900x900_1way has been successfully loaded! [BetterNpc] Underwater Module module_1200x1200_4way_ladder has been successfully loaded! [BetterNpc] Underwater Module module_900x900_1way_ladder has been successfully loaded! [BetterNpc] Underwater Module module_2100x600_3way_corridor has been successfully loaded! [BetterNpc] Underwater Module module_2100x600_3way_corridor has been successfully loaded! [BetterNpc] Underwater Module module_1500x600_2way_corridor has been successfully loaded! [BetterNpc] Underwater Module module_2100x600_3way_corridor has been successfully loaded! Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: head.bag_0 - Image URL: https://www.rustedit.io/images/imagelibrary/head.bag.png Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: electric.digitalclock_0 - Image URL: https://www.rustedit.io/images/imagelibrary/electric.digitalclock.png Image batch (Server Rewards) has been stored successfully [Server Rewards] All UI elements have been successfully generated! [Image Library] Starting order SkinController [BetterNpc] Plugin loading progress at 70% [BetterNpc] Tunnel Module station-sn-1 has been successfully loaded! [BetterNpc] Tunnel Module straight-sn-1 has been successfully loaded! [BetterNpc] Tunnel Module straight-sn-0 has been successfully loaded! [BetterNpc] Tunnel Module straight-sn-0 has been successfully loaded! [BetterNpc] Tunnel Module straight-sn-4 has been successfully loaded! [BetterNpc] Tunnel Module straight-sn-0 has been successfully loaded! [BetterNpc] Tunnel Module straight-sn-4 has been successfully loaded! [BetterNpc] Tunnel Module station-we-3 has been successfully loaded! [BetterNpc] Tunnel Module station-we-1 has been successfully loaded! [BetterNpc] Tunnel Module straight-we-1 has been successfully loaded! [BetterNpc] Tunnel Module station-we-0 has been successfully loaded! [BetterNpc] Tunnel Module straight-we-5 has been successfully loaded! [BetterNpc] Tunnel Module straight-we-5 has been successfully loaded! [BetterNpc] Tunnel Module station-sn-1 has been successfully loaded! [BetterNpc] Tunnel Module straight-we-0 has been successfully loaded! [BetterNpc] Tunnel Module station-we-3 has been successfully loaded! [BetterNpc] Tunnel Module station-sn-3 has been successfully loaded! [BetterNpc] Tunnel Module straight-sn-5 has been successfully loaded! [BetterNpc] Tunnel Module straight-sn-1 has been successfully loaded! [BetterNpc] Tunnel Module straight-sn-1 has been successfully loaded! [BetterNpc] Tunnel Module straight-sn-5 has been successfully loaded! [BetterNpc] Tunnel Module straight-sn-4 has been successfully loaded! [BetterNpc] Tunnel Module straight-sn-4 has been successfully loaded! [BetterNpc] Tunnel Module straight-we-5 has been successfully loaded! [BetterNpc] Tunnel Module straight-we-0 has been successfully loaded! [BetterNpc] Tunnel Module station-we-2 has been successfully loaded! [BetterNpc] Tunnel Module straight-sn-1 has been successfully loaded! [BetterNpc] Tunnel Module station-we-3 has been successfully loaded! [BetterNpc] Tunnel Module straight-we-0 has been successfully loaded! [BetterNpc] Tunnel Module straight-we-1 has been successfully loaded! [BetterNpc] Tunnel Module station-sn-2 has been successfully loaded! [BetterNpc] Tunnel Module straight-sn-4 has been successfully loaded! [BetterNpc] Tunnel Module straight-we-0 has been successfully loaded! [BetterNpc] Tunnel Module straight-we-5 has been successfully loaded! [BetterNpc] Tunnel Module straight-we-5 has been successfully loaded! [BetterNpc] Tunnel Module straight-we-0 has been successfully loaded! [BetterNpc] Tunnel Module straight-we-1 has been successfully loaded! [BetterNpc] Tunnel Module straight-we-1 has been successfully loaded! [BetterNpc] Tunnel Module straight-sn-5 has been successfully loaded! [BetterNpc] Tunnel Module straight-sn-1 has been successfully loaded! [BetterNpc] Tunnel Module station-sn-3 has been successfully loaded! [BetterNpc] Tunnel Module station-sn-3 has been successfully loaded! [BetterNpc] Tunnel Module straight-sn-1 has been successfully loaded! [BetterNpc] Tunnel Module station-sn-3 has been successfully loaded! [BetterNpc] Tunnel Module straight-sn-5 has been successfully loaded! [BetterNpc] Tunnel Module straight-we-1 has been successfully loaded! [BetterNpc] Tunnel Module straight-we-1 has been successfully loaded! [BetterNpc] Tunnel Module straight-we-1 has been successfully loaded! [BetterNpc] Tunnel Module station-we-0 has been successfully loaded! onevsone resouces in cupboard for 20336.4 minutes [ArenaTournament] ONEVSONE arena ready. [Admin Radar] Cached 3278/56614 entities in 34.169234 seconds! [BetterNpc] Plugin loading progress at 77% [BetterNpc] Custom location DarkAges_Haddonfield has been successfully loaded! [BetterNpc] Custom location DarkAges_Park has been successfully loaded! Image batch (SkinController) has been stored successfully [Image Library] Starting order WUIAttachments Calling 'GetCurrentTarget' on 'NpcSpawn v2.7.7' took average 1709ms [BetterNpc] Plugin loading progress at 84% [BetterNpc] Plugin loading progress at 91% [BetterNpc] Plugin loading progress at 98% [BetterNpc] All puzzles have been successfully reset! [BetterNpc] Completed loading successfully! Checking for new Steam Item Definitions.. [SkinController] Processing skins [ArenaTournament] Initialization successful >>fermens#8767<< Image batch (WUIAttachments) has been stored successfully [Image Library] Starting order WelcomeController Image batch (WelcomeController) has been stored successfully Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: knife.skinning_0 - Image URL: https://www.rustedit.io/images/imagelibrary/knife.skinning.png Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: huntingtrophylarge_0 - Image URL: https://www.rustedit.io/images/imagelibrary/huntingtrophylarge.png Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: storage_barrel_c_0 - Image URL: https://www.rustedit.io/images/imagelibrary/storage_barrel_c.png Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: storage_barrel_b_0 - Image URL: https://www.rustedit.io/images/imagelibrary/storage_barrel_b.png Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: wantedposter_0 - Image URL: https://www.rustedit.io/images/imagelibrary/wantedposter.png Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: wantedposter.wantedposter2_0 - Image URL: https://www.rustedit.io/images/imagelibrary/wantedposter.wantedposter2.png Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: wantedposter.wantedposter3_0 - Image URL: https://www.rustedit.io/images/imagelibrary/wantedposter.wantedposter3.png Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: wantedposter.wantedposter4_0 - Image URL: https://www.rustedit.io/images/imagelibrary/wantedposter.wantedposter4.png Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: chicken.costume_0 - Image URL: https://www.rustedit.io/images/imagelibrary/chicken.costume.png Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: draculacape_0 - Image URL: https://www.rustedit.io/images/imagelibrary/draculacape.png Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: hazmatsuit.frontier_0 - Image URL: https://www.rustedit.io/images/imagelibrary/hazmatsuit.frontier.png Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: hazmatsuittwitch_0 - Image URL: https://www.rustedit.io/images/imagelibrary/hazmatsuittwitch.png [RaidableBases] 25% loaded (97 potential points) Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: head.bag_0 - Image URL: https://www.rustedit.io/images/imagelibrary/head.bag.png Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: electric.digitalclock_0 - Image URL: https://www.rustedit.io/images/imagelibrary/electric.digitalclock.png [SkinController] Successfully generated 119 items containing a total of 4852 skins! [RaidableBases] 50% loaded (636 potential points) [RaidableBases] 75% loaded (880 potential points) [RaidableBases] 100% loaded (1031 potential points) [RaidableBases] Grid initialization completed in 70 seconds and 609 milliseconds on a 4096 size map with 1031 potential points. 69.181.50.184:49653/76561198842933032/HAVOC has auth level 2 HAVOC[76561198842933032] was killed by boar (Boar) at (-468.53, 4.98, 553.16) [Skill Tree] Saving player data for 0 players. [Skill Tree] Finished saving player data. Saved 55,077 ents, cache(0.08), write(0.05), disk(0.01). Saving complete HAVOC with steamid 76561198842933032 joined from ip 69.181.50.184:49653 NetworkId 76561198842933032 is 5679999 (HAVOC) HAVOC[76561198842933032] has spawned You've successfully pasted the structure [Skill Tree] Saving player data for 1 players. [Skill Tree] Finished saving player data. Saved 55,232 ents, cache(0.05), write(0.02), disk(0.01). Saving complete [RaidableBases] raidnightmare13 @ I3 : 180 items You've successfully pasted the structure [RaidableBases] Halloween-Medium3 @ E10 : 60 items [Skill Tree] Saving player data for 1 players. [Skill Tree] Finished saving player data. Saved 55,419 ents, cache(0.07), write(0.05), disk(0.01). Saving complete [Skill Tree] Saving player data for 1 players. [Skill Tree] Finished saving player data. Saved 55,440 ents, cache(0.05), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 1 players. [Skill Tree] Finished saving player data. Saved 55,466 ents, cache(0.05), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 1 players. [Skill Tree] Finished saving player data. Saved 55,468 ents, cache(0.06), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 1 players. [Skill Tree] Finished saving player data. Saved 55,473 ents, cache(0.06), write(0.05), disk(0.01). Saving complete [Skill Tree] Saving player data for 1 players. [Skill Tree] Finished saving player data. Saved 55,482 ents, cache(0.04), write(0.05), disk(0.01). Saving complete [Skill Tree] Saving player data for 1 players. [Skill Tree] Finished saving player data. Saved 55,516 ents, cache(0.08), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 1 players. [Skill Tree] Finished saving player data. Saved 55,537 ents, cache(0.07), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 1 players. [Skill Tree] Finished saving player data. Saved 55,560 ents, cache(0.07), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 1 players. [Skill Tree] Finished saving player data. Saved 55,590 ents, cache(0.08), write(0.03), disk(0.01). Saving complete HAVOC[76561198842933032] has spawned [Skill Tree] Saving player data for 1 players. [Skill Tree] Finished saving player data. Saved 55,611 ents, cache(0.07), write(0.03), disk(0.01). Saving complete [EAC] Kicking 76561199768916336 / KKAT805 (Corrupt or invalid backend message) 69.181.50.184:54240/76561199768916336/KKAT805 kicked: EAC: Corrupt or invalid backend message [EAC] Kicking 76561199768916336 / KKAT805 (Corrupt or invalid backend message) 69.181.50.184:59021/76561199768916336/KKAT805 kicked: EAC: Corrupt or invalid backend message [Skill Tree] Saving player data for 1 players. [Skill Tree] Finished saving player data. Saved 55,639 ents, cache(0.07), write(0.03), disk(0.01). Saving complete 69.75.148.154:50665/76561198158633694/MrSmith joined [windows/76561198158633694] MrSmith[76561198158633694] has spawned [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,614 ents, cache(0.07), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,542 ents, cache(0.11), write(0.03), disk(0.01). Saving complete 69.181.50.184:52306/76561199768916336/KKAT805 joined [windows/76561199768916336] KKAT805[76561199768916336] has spawned [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,638 ents, cache(0.09), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,673 ents, cache(0.09), write(0.03), disk(0.01). Saving complete 69.75.148.154:50665/76561198158633694/MrSmith disconnecting: disconnect Scarecrow[4216776] was killed by sentry.scientist.static (entity) at (-496.56, 5.78, 457.07) Scarecrow[7753447] was killed by sentry.scientist.static (entity) at (-492.34, 5.77, 505.91) [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,694 ents, cache(0.08), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,708 ents, cache(0.07), write(0.03), disk(0.01). Saving complete Scarecrow[6063171] was killed by sentry.bandit.static (entity) at (1487.00, 3.39, 979.81) [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,724 ents, cache(0.07), write(0.05), disk(0.01). Saving complete [Heli Signals]: Player HAVOC (76561198842933032) received 1 x Heli Signal (Easy)! [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,722 ents, cache(0.06), write(0.05), disk(0.01). Saving complete [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,726 ents, cache(0.07), write(0.03), disk(0.01). Saving complete Scarecrow[5473193] was killed by Scientist[5037860] at (-964.24, 19.67, 712.77) [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,723 ents, cache(0.07), write(0.03), disk(0.01). Saving complete You've successfully pasted the structure [RaidableBases] raidexpert15 @ J20 : 150 items You've successfully pasted the structure [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,597 ents, cache(0.07), write(0.03), disk(0.01). Saving complete [RaidableBases] raidhard16 @ G5 : 90 items [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,624 ents, cache(0.08), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,627 ents, cache(0.06), write(0.05), disk(0.01). Saving complete [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,636 ents, cache(0.07), write(0.03), disk(0.01). Saving complete [CSharp] Started Oxide.Compiler v successfully HeliSignals was compiled successfully in 1890ms Unloaded plugin Heli Signals v1.2.23 by ZEODE Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x555c4a558c30.so Loaded plugin Heli Signals v1.2.23 by ZEODE [ServerVar] giving HAVOC 1 x M249 [ServerVar] giving HAVOC 1 x Holosight [ServerVar] giving HAVOC 1 x Muzzle Brake [ServerVar] giving HAVOC 1000 x HV 5.56 Rifle Ammo [ServerVar] giving HAVOC 1000 x HV 5.56 Rifle Ammo Shutting down compiler because idle shutdown Compiler shutdown completed [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,631 ents, cache(0.09), write(0.05), disk(0.01). Saving complete [ArenaTournament] Open registration for the tournament Checking for new Steam Item Definitions.. [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,620 ents, cache(0.07), write(0.05), disk(0.01). Saving complete [ArenaTournament] Tournament has started [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,559 ents, cache(0.09), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,534 ents, cache(0.07), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,554 ents, cache(0.08), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 0 players. [Skill Tree] Finished saving player data. Saved 55,589 ents, cache(0.07), write(0.03), disk(0.01). Saving complete 69.181.50.184:52980/76561198842933032/HAVOC has auth level 2 69.181.50.184:52980/76561198842933032/HAVOC joined [windows/76561198842933032] HAVOC[76561198842933032] has spawned [Skill Tree] Saving player data for 1 players. [Skill Tree] Finished saving player data. Saved 55,621 ents, cache(0.07), write(0.03), disk(0.01). Saving complete 69.181.50.184:62053/76561199768916336/KKAT805 joined [windows/76561199768916336] KKAT805[76561199768916336] has spawned [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,624 ents, cache(0.09), write(0.05), disk(0.01). Saving complete Invalid Position: chicken.corpse[5769359] (224.09, -500.97, -11.36) (destroying) [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,637 ents, cache(0.10), write(0.04), disk(0.01). Saving complete [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,671 ents, cache(0.07), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,641 ents, cache(0.10), write(0.04), disk(0.01). Saving complete [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,648 ents, cache(0.09), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,649 ents, cache(0.07), write(0.03), disk(0.01). Saving complete boneReference is null on Skeleton.Boar [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,654 ents, cache(0.07), write(0.03), disk(0.01). Saving complete Invalid Position: chicken.corpse[5777211] (1607.16, -500.00, -1162.49) (destroying) boneReference is null on Skeleton.Stag [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation/foundation.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation/foundation.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation/foundation.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall/wall.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall/wall.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/deployable/furnace/furnace.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/deployable/furnace/furnace.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/deployable/furnace/furnace.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall/wall.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building/door.double.hinged/door.double.hinged.metal.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/deployable/furnace/furnace.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall/wall.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/floor/floor.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall.frame/wall.frame.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building/door.double.hinged/door.double.hinged.metal.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building/door.double.hinged/door.double.hinged.metal.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall.frame/wall.frame.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall.frame/wall.frame.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall.frame/wall.frame.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall.frame/wall.frame.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall.frame/wall.frame.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation/foundation.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation/foundation.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation/foundation.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation/foundation.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation/foundation.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/deployable/rug/rug.bear.deployed.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/floor/floor.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/floor.triangle/floor.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall/wall.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall/wall.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall/wall.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall.frame/wall.frame.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/deployable/large wood storage/box.wooden.large.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,576 ents, cache(0.08), write(0.03), disk(0.01). Saving complete [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/floor.triangle/floor.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/floor.triangle/floor.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall.frame/wall.frame.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall/wall.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/floor/floor.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/floor.triangle/floor.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building/door.double.hinged/door.double.hinged.metal.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall.frame/wall.frame.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/floor/floor.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/floor/floor.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/floor.triangle/floor.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall/wall.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/floor.triangle/floor.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall/wall.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall.frame/wall.frame.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/floor.triangle/floor.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall.frame/wall.frame.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall/wall.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall/wall.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall/wall.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/roof/roof.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall/wall.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall/wall.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall/wall.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/floor/floor.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall.frame/wall.frame.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall/wall.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall/wall.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/deployable/furnace/furnace.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/floor.triangle/floor.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/deployable/furnace/furnace.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/deployable/furnace/furnace.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/deployable/furnace/furnace.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/wall.frame/wall.frame.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/floor.triangle/floor.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation/foundation.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation/foundation.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation/foundation.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation/foundation.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building/wall.frame.garagedoor/wall.frame.garagedoor.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation/foundation.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab [ENTCMD] HAVOC/76561198842933032 used *kill* on ent: assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,492 ents, cache(0.07), write(0.05), disk(0.01). Saving complete [event] assets/prefabs/npc/cargo plane/cargo_plane.prefab [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,489 ents, cache(0.10), write(0.04), disk(0.01). Saving complete [ServerVar] giving HAVOC 1000 x Metal Fragments [ServerVar] giving HAVOC 1000 x Metal Fragments [ServerVar] giving HAVOC 1000 x Metal Fragments [ServerVar] giving HAVOC 1000 x Metal Fragments [ServerVar] giving HAVOC 1000 x Metal Fragments [ServerVar] giving HAVOC 1000 x Metal Fragments [ServerVar] giving HAVOC 1000 x Metal Fragments [ServerVar] giving HAVOC 1000 x Metal Fragments [ServerVar] giving HAVOC 1000 x Metal Fragments [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,367 ents, cache(0.09), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,414 ents, cache(0.08), write(0.05), disk(0.01). Saving complete You've successfully pasted the structure [RaidableBases] raideasy16 @ L22 : 30 items You've successfully pasted the structure [RaidableBases] Halloween-Expert2 @ M24 : 150 items [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,443 ents, cache(0.11), write(0.03), disk(0.01). Saving complete Unloaded plugin Heli Signals v1.2.23 by ZEODE Loaded plugin Heli Signals v1.2.23 by ZEODE [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,462 ents, cache(0.07), write(0.04), disk(0.01). Saving complete [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,504 ents, cache(0.11), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 2 players. [Skill Tree] Finished saving player data. Saved 55,548 ents, cache(0.10), write(0.03), disk(0.01). Saving complete Unloaded plugin Heli Signals v1.2.23 by ZEODE Loaded plugin Heli Signals v1.2.23 by ZEODE [ServerVar] giving HAVOC 1 x Muzzle Brake 69.75.148.154:60062/76561198158633694/MrSmith joined [windows/76561198158633694] MrSmith[76561198158633694] has spawned [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,551 ents, cache(0.09), write(0.04), disk(0.01). Saving complete Failed to call hook 'CMDMain' on plugin 'SkinController v2.0.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkinController.SkinContainer (BasePlayer player, System.Collections.Generic.List`1[T] items, Oxide.Plugins.SkinController+PlayerSettings& playerSettings, System.Boolean findSkins, Oxide.Plugins.SkinController+SkinData skinInfo, System.Collections.Generic.List`1[T] inventoryItems, System.Boolean isInventory) [0x001c1] in :0 at Oxide.Plugins.SkinController.CMDMain (ConsoleSystem+Arg arg) [0x0083c] in :0 at Oxide.Plugins.SkinController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00ebe] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,572 ents, cache(0.08), write(0.05), disk(0.01). Saving complete MiniKittyLily with steamid 76561198202349361 joined from ip 75.225.230.73:55353 NetworkId 76561198202349361 is 5806160 (MiniKittyLily) MiniKittyLily[76561198202349361] has spawned [Skill Tree] Saving player data for 4 players. [Skill Tree] Finished saving player data. Saved 55,524 ents, cache(0.08), write(0.05), disk(0.01). Saving complete [CHAT] MrSmith[76561198158633694] : sup [Skill Tree] Saving player data for 4 players. [Skill Tree] Finished saving player data. Saved 55,547 ents, cache(0.09), write(0.03), disk(0.01). Saving complete Failed to call hook 'OnEntityTakeDamage' on plugin 'SkillTree v1.5.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00d49] in :0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07e9b] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 75.225.230.73:55353/76561198202349361/MiniKittyLily disconnecting: disconnect [ENTCMD] teaman/76561198842933032 used *kill* on ent: assets/prefabs/npc/patrol helicopter/servergibs_patrolhelicopter.prefab [ENTCMD] teaman/76561198842933032 used *kill* on ent: assets/prefabs/npc/patrol helicopter/servergibs_patrolhelicopter.prefab [ENTCMD] teaman/76561198842933032 used *kill* on ent: assets/prefabs/npc/patrol helicopter/servergibs_patrolhelicopter.prefab [ENTCMD] teaman/76561198842933032 used *kill* on ent: assets/prefabs/npc/patrol helicopter/servergibs_patrolhelicopter.prefab [ENTCMD] teaman/76561198842933032 used *kill* on ent: assets/prefabs/npc/patrol helicopter/servergibs_patrolhelicopter.prefab [ENTCMD] teaman/76561198842933032 used *kill* on ent: assets/prefabs/npc/patrol helicopter/servergibs_patrolhelicopter.prefab Failed to call hook 'OnEntityTakeDamage' on plugin 'SkillTree v1.5.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00d49] in :0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07e9b] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'OnEntityTakeDamage' on plugin 'SkillTree v1.5.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00d49] in :0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07e9b] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,539 ents, cache(0.10), write(0.03), disk(0.01). Saving complete GUIDToPath: guid is empty Missing file for guid Failed to call hook 'OnEntityTakeDamage' on plugin 'SkillTree v1.5.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00d49] in :0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07e9b] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'OnEntityTakeDamage' on plugin 'SkillTree v1.5.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00d49] in :0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07e9b] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'OnEntityTakeDamage' on plugin 'SkillTree v1.5.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00d49] in :0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07e9b] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,523 ents, cache(0.11), write(0.04), disk(0.01). Saving complete Failed to call hook 'OnEntityTakeDamage' on plugin 'SkillTree v1.5.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00d49] in :0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07e9b] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,526 ents, cache(0.08), write(0.05), disk(0.01). Saving complete Failed to call hook 'OnEntityTakeDamage' on plugin 'SkillTree v1.5.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00d49] in :0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07e9b] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'OnEntityTakeDamage' on plugin 'SkillTree v1.5.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00d49] in :0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07e9b] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'OnEntityTakeDamage' on plugin 'SkillTree v1.5.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00d49] in :0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07e9b] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Failed to call hook 'OnEntityTakeDamage' on plugin 'SkillTree v1.5.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00d49] in :0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07e9b] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,514 ents, cache(0.10), write(0.03), disk(0.01). Saving complete Failed to call hook 'OnEntityTakeDamage' on plugin 'SkillTree v1.5.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00d49] in :0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07e9b] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 [CSharp] Started Oxide.Compiler v successfully [ArenaTournament] Open registration for the tournament SkillTree was compiled successfully in 3059ms Unloaded plugin Skill Tree v1.5.7 by imthenewguy Fallback handler could not load library /home/container/RustDedicated_Data/MonoBleedingEdge/x86_64/data-0x555c4b09f290.so [Skill Tree] Automatically Harmony patched 'MetalDetectorSource.CreateFlag_Patch1' method. (Item_SplitItem_Patch) [Skill Tree] Automatically Harmony patched 'BaseDiggableEntity.OnFullyDug_Patch1' method. (OnFullyDug_Patch) [Skill Tree] Automatically Harmony patched 'BaseFishingRod.Server_RequestCast_Patch1' method. (FishingRod_Cast_Patch) [Skill Tree] Automatically Harmony patched 'Recycler.StopRecycling_Patch1' method. (StopRecycling_Patch) [Skill Tree] Automatically Harmony patched 'BasePlayer.RadiationProtection_Patch1' method. (RadiationProtection_Patch) [Skill Tree] Blueprint count: 516 [Skill Tree] Spawned: workbench1.deployed [Skill Tree] Spawned: workbench2.deployed [Skill Tree] Spawned: workbench3.deployed [Skill Tree] Tracking 0 required nodes. Loaded plugin Skill Tree v1.5.7 by imthenewguy [Skill Tree] Loaded all images for SkillTree. Checking for new Steam Item Definitions.. [CHAT] MrSmith[76561198158633694] : lets go arena [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,498 ents, cache(0.12), write(0.03), disk(0.01). Saving complete teaman has spawned Shutting down compiler because idle shutdown Compiler shutdown completed MrSmith[76561198158633694] has spawned [ArenaTournament] Tournament has started [ArenaTournament] [teaman] 1vs1 MrSmith [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,527 ents, cache(0.10), write(0.03), disk(0.01). Saving complete [ArenaTournament] [teaman] 1vs1 MrSmith MrSmith[76561198158633694] has spawned Command 'addgroup 76561198842933032 vip 1h' not found Command 'create.key 76561198842933032 arena' not found teaman has spawned [CHAT] MrSmith[76561198158633694] : you have god mode on [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,512 ents, cache(0.09), write(0.05), disk(0.01). Saving complete [CHAT] MrSmith[76561198158633694] : no worries [CHAT] MrSmith[76561198158633694] : like any barrel? Failed to call hook 'OnEntityTakeDamage' on plugin 'SkillTree v1.5.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.SkillTree.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x00d49] in <5db8854782a24014a11c995a522152ef>:0 at Oxide.Plugins.SkillTree.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x07e9b] in <5db8854782a24014a11c995a522152ef>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,479 ents, cache(0.07), write(0.03), disk(0.01). Saving complete [CHAT] MrSmith[76561198158633694] : yeah [CHAT] MrSmith[76561198158633694] : no worries [CHAT] MrSmith[76561198158633694] : im just messing around [CHAT] MrSmith[76561198158633694] : ive played this map before on a diff server i think Jason Shepard with steamid 76561198321710259 joined from ip 108.167.1.154:56369 NetworkId 76561198321710259 is 5830438 (Jason Shepard) Jason Shepard[76561198321710259] has spawned [Skill Tree] Saving player data for 4 players. [Skill Tree] Finished saving player data. Saved 55,476 ents, cache(0.08), write(0.06), disk(0.01). Saving complete [CHAT] Jason Shepard[76561198321710259] : hello everyone ! [CHAT] MrSmith[76561198158633694] : yo yo [Skill Tree] Saving player data for 4 players. [Skill Tree] Finished saving player data. Saved 55,464 ents, cache(0.14), write(0.05), disk(0.01). Saving complete [ArenaTournament] Open registration for the tournament Jason Shepard[76561198321710259] has spawned [Skill Tree] Saving player data for 4 players. [Skill Tree] Finished saving player data. Saved 55,477 ents, cache(0.09), write(0.05), disk(0.01). Saving complete [ArenaTournament] Tournament has started Jason Shepard[76561198321710259] has spawned [CHAT] MrSmith[76561198158633694] : alright guys im out gg bbl 69.75.148.154:60062/76561198158633694/MrSmith disconnecting: disconnect [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,473 ents, cache(0.08), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,503 ents, cache(0.08), write(0.05), disk(0.02). Saving complete [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,508 ents, cache(0.07), write(0.05), disk(0.01). Saving complete You've successfully pasted the structure [RaidableBases] raideasy17 @ R24 : 30 items [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,494 ents, cache(0.09), write(0.04), disk(0.01). Saving complete You've successfully pasted the structure [RaidableBases] Halloween-Hard1 @ S24 : 90 items [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,542 ents, cache(0.09), write(0.05), disk(0.01). Saving complete [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,535 ents, cache(0.07), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,535 ents, cache(0.09), write(0.03), disk(0.01). Saving complete Unloaded plugin Heli Signals v1.2.23 by ZEODE Loaded plugin Heli Signals v1.2.23 by ZEODE [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,544 ents, cache(0.09), write(0.04), disk(0.01). Saving complete Unloaded plugin Heli Signals v1.2.23 by ZEODE Loaded plugin Heli Signals v1.2.23 by ZEODE [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,532 ents, cache(0.09), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,522 ents, cache(0.11), write(0.04), disk(0.01). Saving complete [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,540 ents, cache(0.12), write(0.04), disk(0.01). Saving complete [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,516 ents, cache(0.06), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,509 ents, cache(0.07), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,517 ents, cache(0.09), write(0.03), disk(0.01). Saving complete [Skill Tree] Saving player data for 3 players. [Skill Tree] Finished saving player data. Saved 55,544 ents, cache(0.07), write(0.03), disk(0.01). Saving complete