Mono path[0] = 'C:/Users/LosGranada/Desktop/Test Server/RustDedicated_Data/Managed' Mono config path = 'C:/Users/LosGranada/Desktop/Test Server/MonoBleedingEdge/etc' Initialize engine version: 2019.4.22f1 (9fdda2fe27ad) [Subsystems] Discovering subsystems at path C:/Users/LosGranada/Desktop/Test Server/RustDedicated_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Completed reload, in 0.172 seconds Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found UnloadTime: 5.819300 ms Bootstrap Startup Loading maps/maps.bundle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading shared/content.bundle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading shared/content.private.bundle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading shared/items.preload.bundle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading shared/monuments.bundle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading shared/skinnables.preload.bundle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) System Name: DESKTOP-CP7UO5D OS: Windows 10 (10.0.19042) 64bit CPU Model: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz Cores: 8 Memory: 16326 MB GPU Model: Null Device API: NULL 1.0 [1.0] Memory: 128 MB SM: 50 Process Memory: 640 MB Mono Collects: 38 Memory: 6 MB Manifest Metadata Loaded 20658 pooled strings 9208 prefab properties 389 effect categories 1196 entity names Command Line: "RustDedicated.exe" "-batchmode" "-nographics" "-silent-crashes" "+server.ip" "0.0.0.0" "+server.port" "28030" "+rcon.ip" "0.0.0.0" "+rcon.port" "28031" "+rcon.password" "******" "+app.port" "28097" "+server.identity" "rsm" "+server.level" "Procedural Map" "+server.seed" "994269323" "+server.worldsize" "3500" "-LogFile" "server\rsm\server-log.log" Fallback handler could not load library C:/Users/LosGranada/Desktop/Test Server/RustDedicated_Data/Mono/data-0000026746089030.dll Fallback handler could not load library C:/Users/LosGranada/Desktop/Test Server/RustDedicated_Data/Mono/data-0000026746233010.dll Fallback handler could not load library C:/Users/LosGranada/Desktop/Test Server/RustDedicated_Data/Mono/data-000002674626E230.dll Fallback handler could not load library C:/Users/LosGranada/Desktop/Test Server/RustDedicated_Data/Mono/data-00000267462EF040.dll Fallback handler could not load library C:/Users/LosGranada/Desktop/Test Server/RustDedicated_Data/Mono/data-0000026745CE90A0.dll Fallback handler could not load library C:/Users/LosGranada/Desktop/Test Server/RustDedicated_Data/Mono/data-00000267879F3830.dll Server Config Loaded Running server/rsm/cfg/users.cfg (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Skinnable Warmup Manifest Assets Loaded 110 skinnable objects Loading Scene Unloading 5 Unused Serialized files (Serialized files now loaded: 63) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 277) UnloadTime: 5.717700 ms Missing shader in Main Camera (TOD_Scattering) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Missing shader in Main Camera (TOD_Scattering) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Missing shader in Main Camera (TOD_Scattering) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1072 unused Assets to reduce memory usage. Loaded Objects now: 35991. Total: 60.417200 ms (FindLiveObjects: 1.068900 ms CreateObjectMapping: 2.120000 ms MarkObjects: 56.356200 ms DeleteObjects: 0.871700 ms) Loading Oxide Core v2.0.3996... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading extensions... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded extension CSharp v2.0.4044 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded extension RustEdit v1.0.36 by k1lly0u (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded extension MySql v2.0.3760 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded extension Rust v2.0.5186 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded extension SQLite v2.0.3762 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded extension Unity v2.0.3772 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Latest compiler MD5: 5fbca0bf39b1c09ddf2fb3686b869242 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Local compiler MD5: 5fbca0bf39b1c09ddf2fb3686b869242 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Using Covalence provider for game 'Rust' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loading plugins... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin RustEdit Automatic Updater v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin RustEdit Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin RustEdit Deployable Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin RustEdit IO Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin RustEdit Vending Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin RustEdit Loot Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin RustEdit Diesel Collectable Spawner v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin RustEdit Desk Keycard Spawner v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin RustEdit Resource Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin RustEdit JunkPile Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin RustEdit Spawn Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin RustEdit Ocean Path v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin RustEdit APC Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin RustEdit Vehicle Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin RustEdit NPC Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin RustEdit Excavator Rotation Correction v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin Rust v2.0.5186 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin Unity v2.0.3772 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Added '// Reference: Facepunch.Sqlite' in plugin 'ImageLibrary' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Added '// Reference: UnityEngine.UnityWebRequestModule' in plugin 'ImageLibrary' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) BankSystem, BetterChat, BetterLoot, Clans, ClansUI, GatherManager, ImageLibrary, Kits, KitsGraphical1, PermissionsManager, RconEventsCommands, RemoverTool, RespawnKits, StacksExtended, Vanish, WelcomePanel and WPKits were compiled successfully in 0ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [DEBUG] ClansUI plugin is waiting for requirements to be loaded: Clans (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin Bank System v1.0.11 by Mevent (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin Better Chat v5.2.7 by LaserHydra (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin BetterLoot v3.5.4 by Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin Clans v0.2.4 by k1lly0u (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin ClansUI v0.2.0 by k1lly0u (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin Gathering Manager v2.2.75 by Mughisi (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin Image Library v2.0.58 by Absolut & K1lly0u (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin Kits Core v1.2.12 by Orange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin Kits GUI #1 v1.2.3 by Orange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin PermissionsManager v2.0.5 by Steenamaroo (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin Rcon Events Commands v1.3.0 by Quantum (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin Remover Tool v4.3.29 by Reneb/Fuji/Arainrr (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin Respawn Kits v1.0.0 by Orange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin StacksExtended v1.3.18 by Fujikura (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin Vanish v1.5.5 by Whispers88 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [WelcomePanel] Kits Menu extension not detected! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [WelcomePanel] Social Links extension not detected! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [WelcomePanel] Vip Ranks extension not detected! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [WelcomePanel] Wipe Cycle extension not detected! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin WelcomePanel v2.7.1 by David (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Loaded plugin WPKits v1.0.5 by David (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Asset Warmup (1/8621) Asset Warmup (358/8621) Asset Warmup (370/8621) Asset Warmup (382/8621) Asset Warmup (409/8621) Asset Warmup (413/8621) Asset Warmup (432/8621) Asset Warmup (471/8621) Asset Warmup (1070/8621) Asset Warmup (2136/8621) Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Asset Warmup (2920/8621) Asset Warmup (3514/8621) Asset Warmup (3784/8621) Asset Warmup (3877/8621) Asset Warmup (4179/8621) Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Asset Warmup (4363/8621) Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Asset Warmup (5088/8621) Asset Warmup (5601/8621) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 277) Asset Warmup (6220/8621) Asset Warmup (6883/8621) The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! (Filename: Line: 334) Asset Warmup (7434/8621) Asset Warmup (8048/8621) Asset Warmup (8575/8621) Asset Warmup (8621/8621) WebSocket RCon Started on 28031 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Generating procedural map of size 3500 with seed 994269323 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [0.6s] Loading World (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found [RustEdit] - No IO data found in map file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [RustEdit] - No vending data found in map file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [RustEdit] - No loot data found in map file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [RustEdit] - No APC path data found in map file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [RustEdit] - No vehicle data found in map file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [RustEdit] - No NPC data found in map file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [33.8s] Spawning World (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [1.6s] Terrain Mesh (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [0.4s] Train Track Collation (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [2.6s] Processing World (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [RustEdit] - No ocean patrol path data found in map file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Generated ocean patrol path with node count: 283 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [22.1s] Ocean Patrol Paths (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) StringPool.GetString - no string for ID77561200 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) StringPool.GetString - no string for ID2442096416 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) StringPool.GetString - no string for ID77561200 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) StringPool.GetString - no string for ID2442096416 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) StringPool.GetString - no string for ID77561200 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) StringPool.GetString - no string for ID2442096416 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) StringPool.GetString - no string for ID2442096416 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) StringPool.GetString - no string for ID77561200 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling 'OnTerrainInitialized' on 'StacksExtended v1.3.18' took 678ms [GARBAGE COLLECT] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [0.9s] Finalizing World (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 3 Unused Serialized files (Serialized files now loaded: 63) [2.4s] Cleaning Up (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 120039 unused Assets to reduce memory usage. Loaded Objects now: 1949521. Total: 982.744600 ms (FindLiveObjects: 124.037000 ms CreateObjectMapping: 200.667100 ms MarkObjects: 621.040100 ms DeleteObjects: 37.000100 ms) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Navmesh Source Collecting took 0.05 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Starting Navmesh Build with 45754 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling UpdateNavMesh took 0.2587814 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 1% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 3% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 5% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 6% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 7% 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C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Navmesh Build took 47.84 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Navmesh Source Collecting took 0.27 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Starting Monument Navmesh Build with 1127 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 51% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 100% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Monument Navmesh Build took 1.19 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Navmesh Source Collecting took 0.27 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Starting Monument Navmesh Build with 1845 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 74% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 100% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Monument Navmesh Build took 1.22 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Navmesh Source Collecting took 0.07 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Starting Monument Navmesh Build with 704 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) RuntimeNavMeshBuilder: Source mesh structure_bottom_COL is skipped because it does not allow read access (Filename: Line: 1060) AIInformationZone performing complete refresh, please wait... 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 100% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Monument Navmesh Build took 0.90 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Navmesh Source Collecting took 0.07 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Starting Monument Navmesh Build with 1623 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) RuntimeNavMeshBuilder: Source mesh waterpumps_COL is skipped because it does not allow read access (Filename: Line: 1060) AIInformationZone performing complete refresh, please wait... 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 96% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 100% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Monument Navmesh Build took 1.11 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Navmesh Source Collecting took 0.01 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Starting Dungeon Navmesh Build with 9102 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 100% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Monument Navmesh Build took 1.15 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Map Spawned 1582 entities Destroying 1717 old entities Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) done. Oxide.Rust Version: 2.0.5186 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Spawning 41776 entities done. Enforcing SpawnPopulation Limits done. Initializing 43584 entity links done. Initializing 430 stability supports done. Initializing 41806 entity save caches done. Gamemode Convar : (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) No Gamemode. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SteamServer Initialized IP address from external API: 87.146.31.107 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [RustEdit] - Checking for updates... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [BetterLoot] Using '33' active of '35' supported containertypes (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [BetterLoot] Updating internals ... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [Clans] Initializing Clans... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [Clans] Loaded 1 clans! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling 'OnServerInitialized' on 'GatherManager v2.2.75' took 102ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Calling 'OnServerInitialized' on 'StacksExtended v1.3.18' took 404ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Server startup complete [RustEdit] - The RustEdit extension is up to date! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [BetterLoot] No stacked LootContainer found. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [BetterLoot] Populated '614' supported containers. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [Kits Core] Loaded 49 images (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) SteamServer Connected (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [Image Library] Starting order Bank System (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [RustEdit] - No custom vending machines found in map (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [RustEdit] - 0 loot containers processed! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [RustEdit] - 0 resource entities processed! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [RustEdit] - 0 junkpiles processed! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Image batch (Bank System) has been stored successfully (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) BradleyAPC Spawned at :(-109.5, 36.1, -461.8) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) /LosGranada has auth level 2 Checking for new Steam Item Definitions.. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) /LosGranada joined [windows/765] LosGranada[765] has spawned (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)