Initialize engine version: 2021.3.24f1 (cf10dcf7010d) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 6800 XT (ID=0x73bf) Vendor: ATI VRAM: 16338 MB Driver: 31.0.12027.9001 Initializing input. D3D11 device created for Microsoft Media Foundation video decoding. Input initialized. Initialized touch support. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found UnloadTime: 4.614200 ms Bootstrap Startup Loading maps/maps.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Loading shared/audio.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Loading shared/content.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Loading shared/items.preload.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Loading shared/monuments.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Loading shared/skinnables.preload.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Loading shared/textures.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Loading shared/textures.split.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Loading shared/textures.split.split.bundle UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AssetBundleBackend:Load(String) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) System Name: SPIELE-PC OS: Windows 10 (10.0.19045) 64bit CPU Model: AMD Ryzen 7 3800X 8-Core Processor Cores: 16 Memory: 32678 MB GPU Model: AMD Radeon RX 6800 XT API: Direct3D 11.0 [level 11.1] Memory: 16338 MB SM: 50 Process Memory: 1548 MB Mono Collects: 28 Memory: 13 MB SteamID: 76561197999213582 (Its_Paul) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Rust.Platform.Steam.SteamPlatform:Initialize(IPlatformHooks) PlatformService:Initialize(IPlatformHooks) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Manifest Metadata Loaded 26409 pooled strings 11879 prefab properties 419 effect categories 1593 entity names Command Line: "C:\Program Files (x86)\Steam\steamapps\common\Rust\RustClient.exe" "-logfile" "output_log.txt" "-disable-gpu-skinning" "--normal-rendering" "-graphics.dlss -1" "-graphics.dlss" "1-" " -graphics.dlss 1-" Command 'logfile' not found Command 'disable-gpu-skinning' not found Command '-normal-rendering' not found graphics.dlss: "-1" graphics.dlss: "-1" graphics.dlss: "-1" Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found Loading Items Took: 2.0901075 seconds UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemManager:Initialize() RustPlatformHooks:OnInventoryChanged(IPlayerInventory) Rust.Platform.Steam.SteamPlatform:OnInventoryUpdated(InventoryResult) Steamworks.<>c:b__3_0(SteamInventoryFullUpdate_t) Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean) Steamworks.Dispatch:Frame(HSteamPipe) Building Items Took: 2.1081191 seconds / Items: 892 / Blueprints: 497 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemManager:Initialize() RustPlatformHooks:OnInventoryChanged(IPlayerInventory) Rust.Platform.Steam.SteamPlatform:OnInventoryUpdated(InventoryResult) Steamworks.<>c:b__3_0(SteamInventoryFullUpdate_t) Steamworks.Dispatch:ProcessCallback(CallbackMsg_t, Boolean) Steamworks.Dispatch:Frame(HSteamPipe) Command 'logfile' not found Command 'disable-gpu-skinning' not found Command '-normal-rendering' not found graphics.dlss: "-1" graphics.dlss: "-1" graphics.dlss: "-1" Config Loaded [EAC] Loading EasyAntiCheat FAccountPortalBrowserManager::Init: Failed to register overlay: EOS_NotConfigured EOS SDK Analytics disabled for route [1]. Couldn't create a Convex Mesh from source mesh "rocking_chair_variant1_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Manifest Assets Loaded 117 skinnable objects Unloading 5 Unused Serialized files (Serialized files now loaded: 65) UnloadTime: 4.495100 ms Playing Video C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/tugboat.mp4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MenuBackgroundVideo:NextVideo() MenuBackgroundVideo:Awake() Unloading 96306 unused Assets to reduce memory usage. Loaded Objects now: 114394. Total: 156.394900 ms (FindLiveObjects: 16.217000 ms CreateObjectMapping: 13.630700 ms MarkObjects: 98.570900 ms DeleteObjects: 27.971800 ms) First video frame not zero: 2 (0.033333s). Result may be out of sync. Please make sure tracks all start at 0 in C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/tugboat.mp4 Found 0 server query results, attempting direct connect... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__39:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Rust.Platform.Steam.d__16:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Steamworks.ServerList.d__16:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() Connecting: 176.57.181.100:28115 (Raknet) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__39:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Rust.Platform.Steam.d__16:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Steamworks.ServerList.d__16:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found Shader 'Effects/Explosions/Distortion/CullBack': fallback shader 'Effects/Distortion/Free/CullOff' not found Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) FileSystemBackend:Load(String) GameManager:FindPrefab(String) d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81992904] Shader 'TextMeshPro/Distance Field NoZTest': fallback shader 'TextMeshPro/Mobile/Distance Field' not found Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) FileSystemBackend:Load(String) GameManager:FindPrefab(String) d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81992904] Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) FileSystemBackend:Load(String) GameManager:FindPrefab(String) d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81992904] Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) FileSystemBackend:Load(String) GameManager:FindPrefab(String) d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81992904] The referenced script (UnityEngine.Timeline.MarkerTrack) on this Behaviour is missing! UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) FileSystemBackend:Load(String) GameManager:FindPrefab(String) d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81993000] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) FileSystemBackend:Load(String) GameManager:FindPrefab(String) d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81993352] The referenced script (UnityEngine.Timeline.TimelineAsset) on this Behaviour is missing! UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) FileSystemBackend:Load(String) GameManager:FindPrefab(String) d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81993000] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) FileSystemBackend:Load(String) GameManager:FindPrefab(String) d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81993352] Couldn't create a Convex Mesh from source mesh "rocking_chair_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. Couldn't create a Convex Mesh from source mesh "rocking_chair_variant2_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) FileSystemBackend:Load(String) GameManager:FindPrefab(String) d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81993192] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) PrefabPreProcess:Process(String, GameObject) GameManager:FindPrefab(String) d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81993384] The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) PrefabPreProcess:Process(String, GameObject) GameManager:FindPrefab(String) d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81992328] The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) PrefabPreProcess:Process(String, GameObject) GameManager:FindPrefab(String) d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81992264] The referenced script (ModelViewer.modelviewer) on this Behaviour is missing! UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) FileSystemBackend:Load(String) GameManager:FindPrefab(String) d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81993000] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.AssetBundle:LoadAsset(String) AssetBundleBackend:LoadAsset(String) FileSystemBackend:Load(String) GameManager:FindPrefab(String) d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81993352] The referenced script (ModelViewer.modelviewer) on this Behaviour is missing! UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) PrefabPreProcess:Process(String, GameObject) GameManager:FindPrefab(String) d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81993128] The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing! UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) PrefabPreProcess:Process(String, GameObject) GameManager:FindPrefab(String) d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81992328] The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing! UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) PrefabPreProcess:Process(String, GameObject) GameManager:FindPrefab(String) d__7:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81992264] Unloading 2 Unused Serialized files (Serialized files now loaded: 65) UnloadTime: 76.328800 ms Unloading 219681 unused Assets to reduce memory usage. Loaded Objects now: 4252187. Total: 2212.824100 ms (FindLiveObjects: 567.914400 ms CreateObjectMapping: 344.943400 ms MarkObjects: 1168.516100 ms DeleteObjects: 131.449600 ms) Loading custom map from http://www.rustafly.de/map/proceduralmap.3500.111023.32.map UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Client:StartLoading(IEnumerator) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [2.5s] Downloading World UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Timing:End() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/static/door.hinged.wood.static.prefab/skin/root/hinge" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/glass/glass_type_1.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/concrete_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/pipelines/pipeline_300x300.prefab/ambient_trigger (12)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/pipelines/pipeline_300x300.prefab/ambient_trigger (12)" [50.0s] Spawning World UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Timing:End() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [5.7s] Processing World UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Timing:End() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [1.0s] Finalizing World UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Timing:End() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [4.1s] Cleaning Up UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Timing:End() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 3 Unused Serialized files (Serialized files now loaded: 65) Unloading 1987 unused Assets to reduce memory usage. Loaded Objects now: 7298939. Total: 2605.931000 ms (FindLiveObjects: 1002.912700 ms CreateObjectMapping: 307.612300 ms MarkObjects: 1265.371500 ms DeleteObjects: 30.033700 ms) Destroyed 4601 map networkables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Client:DestroyNetworkables() d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Saved 0 banks UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) ConsoleNetwork:OnConsoleCommandfromServer(Message) Client:OnNetworkMessage(Message) Facepunch.Network.Raknet.Client:ProcessRead(NetRead) Network.BaseNetwork:Cycle() Client:Update() Saved 0 banks UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) ConsoleNetwork:OnConsoleCommandfromServer(Message) Client:OnNetworkMessage(Message) Facepunch.Network.Raknet.Client:ProcessRead(NetRead) Network.BaseNetwork:Cycle() Client:Update() Saved 0 banks UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) ConsoleNetwork:OnConsoleCommandfromServer(Message) Client:OnNetworkMessage(Message) Facepunch.Network.Raknet.Client:ProcessRead(NetRead) Network.BaseNetwork:Cycle() Client:Update() Saved 0 banks UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) ConsoleNetwork:OnConsoleCommandfromServer(Message) Client:OnNetworkMessage(Message) Facepunch.Network.Raknet.Client:ProcessRead(NetRead) Network.BaseNetwork:Cycle() Client:Update() Saved 0 banks UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) ConsoleNetwork:OnConsoleCommandfromServer(Message) Client:OnNetworkMessage(Message) Facepunch.Network.Raknet.Client:ProcessRead(NetRead) Network.BaseNetwork:Cycle() Client:Update() Saved 0 banks UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) ConsoleNetwork:OnConsoleCommandfromServer(Message) Client:OnNetworkMessage(Message) Facepunch.Network.Raknet.Client:ProcessRead(NetRead) Network.BaseNetwork:Cycle() Client:Update() Saved 0 banks UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) ConsoleNetwork:OnConsoleCommandfromServer(Message) Client:OnNetworkMessage(Message) Facepunch.Network.Raknet.Client:ProcessRead(NetRead) Network.BaseNetwork:Cycle() Client:Update() Skin download timed out: 2076292 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Rust.Workshop.d__34:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Skin download timed out: 11162132011012 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Rust.Workshop.d__34:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Saved 0 banks UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) ConsoleNetwork:OnConsoleCommandfromServer(Message) Client:OnNetworkMessage(Message) Facepunch.Network.Raknet.Client:ProcessRead(NetRead) Network.BaseNetwork:Cycle() Client:Update() Disconnected (disconnect) - returning to main menu UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Client:OnClientDisconnected(String) Network.Client:OnDisconnected(String) Facepunch.Network.Raknet.Client:Disconnect(String, Boolean) ConVar.Client:disconnect() <>c:<.cctor>b__2_301(Arg) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) ServerBrowserInfo:JoinServer() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Unloading 3 Unused Serialized files (Serialized files now loaded: 74) got title filename: C:\Program Files (x86)\Steam\steamapps\common\Rust\temp\d9150061f7e9da93cede242f531438c8.png UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Rust.UI.MainMenu.d__10:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&) Rust.UI.MainMenu.Hero:ShowAsync() Rust.UI.MainMenu.Hero:Roll() Client:OnClientDisconnected(String) Network.Client:OnDisconnected(String) Facepunch.Network.Raknet.Client:Disconnect(String, Boolean) ConVar.Client:disconnect() <>c:<.cctor>b__2_301(Arg) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) ServerBrowserInfo:JoinServer() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for C:/Program Files (x86)/Steam/steamapps/common/Rust/temp/5c72e9a718026c82e88cddf50cbca79e.mp4 UnloadTime: 2981.437700 ms Playing Video C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/tugboat.mp4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MenuBackgroundVideo:NextVideo() MenuBackgroundVideo:Awake() Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/tugboat.mp4 Unloading 2993 unused Assets to reduce memory usage. Loaded Objects now: 4419574. Total: 2152.164800 ms (FindLiveObjects: 562.541700 ms CreateObjectMapping: 304.390700 ms MarkObjects: 1252.363900 ms DeleteObjects: 32.867500 ms) Found 0 server query results, attempting direct connect... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__39:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Rust.Platform.Steam.d__16:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Steamworks.ServerList.d__16:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() Connecting: 192.168.178.20:28015 (Raknet) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__39:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Rust.Platform.Steam.d__16:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Steamworks.ServerList.d__16:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() Unloading 1 Unused Serialized files (Serialized files now loaded: 74) UnloadTime: 67.103600 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 4419888. Total: 2113.303100 ms (FindLiveObjects: 545.744900 ms CreateObjectMapping: 297.917700 ms MarkObjects: 1246.583500 ms DeleteObjects: 23.056100 ms) Loading custom map from http://www.rustafly.de/map/HelloriusV1_6.map?dl=1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Client:StartLoading(IEnumerator) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [2.6s] Downloading World UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Timing:End() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_05.prefab" [48.7s] Spawning World UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Timing:End() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [7.1s] Processing World UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Timing:End() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [0.5s] Finalizing World UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Timing:End() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [4.6s] Cleaning Up UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Timing:End() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 2 Unused Serialized files (Serialized files now loaded: 74) Unloading 1931 unused Assets to reduce memory usage. Loaded Objects now: 7378689. Total: 2914.442600 ms (FindLiveObjects: 1056.886300 ms CreateObjectMapping: 357.077800 ms MarkObjects: 1467.173300 ms DeleteObjects: 33.304300 ms) Destroyed 3311 map networkables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Client:DestroyNetworkables() d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Disconnected (disconnect) - returning to main menu UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Client:OnClientDisconnected(String) Network.Client:OnDisconnected(String) Facepunch.Network.Raknet.Client:Disconnect(String, Boolean) ConVar.Client:disconnect() <>c:<.cctor>b__2_301(Arg) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) RunConsoleCommand:ClientRun(String) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Unloading 1 Unused Serialized files (Serialized files now loaded: 75) got title filename: C:\Program Files (x86)\Steam\steamapps\common\Rust\temp\c17427ec2c1144d2f72ba09ac0397e26.png UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Rust.UI.MainMenu.d__10:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder:Start(TStateMachine&) Rust.UI.MainMenu.Hero:ShowAsync() Rust.UI.MainMenu.Hero:Roll() Client:OnClientDisconnected(String) Network.Client:OnDisconnected(String) Facepunch.Network.Raknet.Client:Disconnect(String, Boolean) ConVar.Client:disconnect() <>c:<.cctor>b__2_301(Arg) ConsoleSystem:Internal(Arg) ConsoleSystem:Run(Option, String, Object[]) RunConsoleCommand:ClientRun(String) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() WindowsVideoMedia error unhandled Color Standard: 0 falling back to default this may result in rendering issues Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for C:/Program Files (x86)/Steam/steamapps/common/Rust/temp/5c72e9a718026c82e88cddf50cbca79e.mp4 UnloadTime: 2998.734500 ms Playing Video C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/tugboat.mp4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MenuBackgroundVideo:NextVideo() MenuBackgroundVideo:Awake() Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for C:/Program Files (x86)/Steam/steamapps/common/Rust/RustClient_Data/StreamingAssets/MenuVideo/tugboat.mp4 Unloading 3323 unused Assets to reduce memory usage. Loaded Objects now: 4460435. Total: 2131.322500 ms (FindLiveObjects: 531.972700 ms CreateObjectMapping: 304.437200 ms MarkObjects: 1263.570200 ms DeleteObjects: 31.341700 ms) Found 0 server query results, attempting direct connect... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__39:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Rust.Platform.Steam.d__16:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Steamworks.ServerList.d__16:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() Connecting: 192.168.178.20:28015 (Raknet) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__39:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Rust.Platform.Steam.d__16:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) Steamworks.ServerList.d__16:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() Unloading 1 Unused Serialized files (Serialized files now loaded: 75) UnloadTime: 75.232800 ms Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 4461059. Total: 2134.903300 ms (FindLiveObjects: 544.336000 ms CreateObjectMapping: 312.224500 ms MarkObjects: 1254.458000 ms DeleteObjects: 23.884000 ms) Loading custom map from http://www.rustafly.de/map/Deutschlandv2.map?dl=1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Client:StartLoading(IEnumerator) d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [2.1s] Downloading World UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Timing:End() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StringPool.GetString - no string for ID3947256805 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) StringPool:Get(UInt32) Prefab:Load(UInt32, GameManager, Library) World:Spawn(PrefabData) d__79:MoveNext() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Could not find path for prefab ID 3947256805 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Prefab:Load(UInt32, GameManager, Library) World:Spawn(PrefabData) d__79:MoveNext() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/prefabs/componentitems/tarp/tarp.worldmodel.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/prefabs/componentitems/tarp/tarp.worldmodel.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/black_cube.prefab" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" This Mesh Collider is attached to GameObject at path 'assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Client Entities' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) d__79:MoveNext() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81993336] This Mesh Collider is attached to GameObject at path 'assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Client Entities' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) d__79:MoveNext() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81993336] This Mesh Collider is attached to GameObject at path 'assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Client Entities' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) d__79:MoveNext() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81993336] This Mesh Collider is attached to GameObject at path 'assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Client Entities' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. GameManager:CreatePrefab(String, Vector3, Quaternion, Vector3, Boolean) Prefab:Spawn(Vector3, Quaternion, Vector3, Boolean) World:Spawn(String, Prefab, Vector3, Quaternion, Vector3) World:Spawn(PrefabData) d__79:MoveNext() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -81993336] This Mesh Collider is attached to GameObject at path 'Decor/assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Procedural Map' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. This Mesh Collider is attached to GameObject at path 'Decor/assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Procedural Map' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. This Mesh Collider is attached to GameObject at path 'Decor/assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Procedural Map' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. This Mesh Collider is attached to GameObject at path 'Decor/assets/prefabs/misc/halloween/cursed_cauldron/cursed_cauldron.prefab/cursed_cauldron' with Mesh 'cursed_cauldron_LOD2' in Scene 'Procedural Map' but doesn't have Read/Write enabled. Only colliders that have default cooking options, are not scaled non-uniformly, and their meshes are not marked dirty can leave this disabled. BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/wooden_buildings/wooden_building_f_shed.prefab/Environment_Volume (1)" [37.2s] Spawning World UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Timing:End() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [2.6s] Processing World UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Timing:End() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [1.0s] Finalizing World UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Timing:End() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [3.9s] Cleaning Up UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Timing:End() d__18:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Unloading 2 Unused Serialized files (Serialized files now loaded: 75) Unloading 452 unused Assets to reduce memory usage. Loaded Objects now: 6617643. Total: 2668.159200 ms (FindLiveObjects: 935.075500 ms CreateObjectMapping: 345.917500 ms MarkObjects: 1357.250900 ms DeleteObjects: 29.913400 ms) Destroyed 3413 map networkables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Client:DestroyNetworkables() d__41:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Opening Log Folder (C:\Program Files (x86)\Steam\steamapps\common\Rust) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConsoleUI:OpenLogFolder() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() Rust.UI.RustButton:Press() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Opening Log File (output_log.txt) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ConsoleUI:OpenLogFile() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() Rust.UI.RustButton:Press() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update()