Mono path[0] = 'E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/Managed' Mono config path = 'E:/I Have a Life [A Casual Rust Modded Server]/MonoBleedingEdge/etc' Initialize engine version: 2019.4.7f1 (e992b1a16e65) [Subsystems] Discovering subsystems at path E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Completed reload, in 12.067 seconds Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found UnloadTime: 15.395811 ms Set managed directory to 'E:\I Have a Life [A Casual Rust Modded Server]\RustDedicated_Data\Managed' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Set harmony directory to 'E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data\..\HarmonyMods' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bootstrap Startup Loading maps/maps.bundle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/content.bundle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/content.private.bundle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/items.preload.bundle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/monuments.bundle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/skinnables.preload.bundle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) System Name: W10VM-LTSC OS: Windows 10 (10.0.0) 64bit CPU Model: Intel(R) Xeon(R) CPU E5-2660 v3 @ 2.60GHz Cores: 8 Memory: 32762 MB GPU Model: Null Device API: NULL 1.0 [1.0] Memory: 128 MB SM: 30 Process Memory: 754 MB Mono Collects: 30 Memory: 7 MB Manifest Metadata Loaded 24791 pooled strings 11139 prefab properties 410 effect categories 1487 entity names Command Line: "E:\I Have a Life [A Casual Rust Modded Server]\RustDedicated.exe" "-batchmode" "-nographics" "^" "+server.port" "28015" "^" "+server.queryport" "28017" "^" "+rcon.port" "28016" "^" "+server.ip" "192.168.56.117" "^" "+rcon.ip" "0.0.0.0" "^" "+rcon.password" "******" "^" "+server.identity" "mrs" "^" "-LogFile" "server\mrs\serverlogs\(11)_06.01 11_40.log" Fallback handler could not load library E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/Mono/data-000001D628070040.dll Fallback handler could not load library E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/Mono/data-000001D627BFA020.dll Fallback handler could not load library E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/Mono/data-000001D669C38F60.dll Fallback handler could not load library E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/Mono/data-000001D62811E010.dll Fallback handler could not load library E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/Mono/data-000001D627676120.dll Fallback handler could not load library E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/Mono/data-000001D62784C010.dll Fallback handler could not load library E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/Mono/data-000001D627322980.dll Fallback handler could not load library E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/Mono/data-000001D677163040.dll Server Config Loaded Skinnable Warmup Manifest Assets Loaded 115 skinnable objects Loading Scene Unloading 5 Unused Serialized files (Serialized files now loaded: 57) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 277) UnloadTime: 15.291329 ms Missing shader in Main Camera (TOD_Scattering) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in Main Camera (TOD_Scattering) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in Main Camera (TOD_Scattering) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1087 unused Assets to reduce memory usage. Loaded Objects now: 43577. Total: 123.759584 ms (FindLiveObjects: 5.226083 ms CreateObjectMapping: 5.098134 ms MarkObjects: 112.211468 ms DeleteObjects: 1.167746 ms) Loading Oxide Core v2.0.4054... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading extensions... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded extension CSharp v2.0.4083 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded extension Chaos v1.0.10 by k1lly0u (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded extension RustEdit v1.0.42 by k1lly0u (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded extension MySql v2.0.3774 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded extension Rust v2.0.5895 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded extension SQLite v2.0.3804 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unity version: 2019.4.7f1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded extension Unity v2.0.3777 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Latest compiler MD5: 5fbca0bf39b1c09ddf2fb3686b869242 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Local compiler MD5: 5fbca0bf39b1c09ddf2fb3686b869242 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Using Covalence provider for game 'Rust' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading plugins... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Chaos Automatic Updater v1.0.0 by k1lly0u (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Plugin Interface v1.0.0 by k1lly0u (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Automatic Updater v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Deployable Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit IO Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Vending Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Loot Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Diesel Collectable Spawner v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Desk Keycard Spawner v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Resource Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit JunkPile Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Spawn Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Ocean Path v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit APC Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Vehicle Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit NPC Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Excavator Rotation Correction v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Custom Topology Layers v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Rust v2.0.5895 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Unity v2.0.3777 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Added '// Reference: Facepunch.Sqlite' in plugin 'ImageLibrary' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Added '// Reference: UnityEngine.UnityWebRequestModule' in plugin 'ImageLibrary' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CargoPlaneCrash, ChaosExtensionDownloader, CompoundOptions, CopyPaste, CustomStatusFramework, DebugCameraBlock, GlobalStorage, HardcoreWorkbench, ImageLibrary, MeteorEvent, NotesMonitor, PlaceholderAPI, RaidableBases, RTM, SendPhotoDiscord, WelcomePanel, WipeTimer and WipeTimerStatus were compiled successfully in 0ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin CargoPlaneCrash v1.1.9 by Fruster (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin ChaosExtensionDownloader v0.1.0 by k1lly0u (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Compound Options v1.2.1 by FastBurst (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Copy Paste v4.1.36 by misticos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Custom Status Framework v1.0.8 by mr01sam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Debug Camera Block v1.0.0 by Orange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Global Storage v1.0.5 by imthenewguy (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Hardcore Workbench v1.0.3 by Marat (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Image Library v2.0.61 by Absolut & K1lly0u (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin MeteorEvent v1.3.3 by ThePitereq (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Notes Monitor v1.0.2 by Mr. Blue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Placeholder API v2.2.1 by misticos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Raidable Bases v2.7.2 by nivex (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RTM v1.3.3 by AhigaO#4485 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin SendPhotoDiscord v1.0.2 by FouDuGame360 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin WelcomePanel v3.2.0 by David (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Wipe Timer v1.1.0 by Rick (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin WipeTimerStatus v1.1.0 by 0xF (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Asset Warmup (1/10493) Asset Warmup (358/10493) Asset Warmup (368/10493) Asset Warmup (375/10493) Asset Warmup (382/10493) Asset Warmup (408/10493) Asset Warmup (410/10493) Asset Warmup (412/10493) Asset Warmup (414/10493) Asset Warmup (428/10493) Asset Warmup (437/10493) Asset Warmup (467/10493) Asset Warmup (506/10493) Asset Warmup (1001/10493) Asset Warmup (1110/10493) Asset Warmup (1449/10493) Asset Warmup (2226/10493) Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Asset Warmup (2637/10493) Asset Warmup (2654/10493) Asset Warmup (2998/10493) Asset Warmup (3468/10493) Asset Warmup (3711/10493) Asset Warmup (4052/10493) Asset Warmup (4191/10493) Asset Warmup (4409/10493) Asset Warmup (4470/10493) Asset Warmup (4491/10493) Asset Warmup (4568/10493) Asset Warmup (4584/10493) Asset Warmup (4955/10493) Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Asset Warmup (5027/10493) Asset Warmup (5064/10493) Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Asset Warmup (5208/10493) Asset Warmup (5302/10493) Asset Warmup (5578/10493) Asset Warmup (5941/10493) Asset Warmup (6271/10493) Asset Warmup (6572/10493) Asset Warmup (6787/10493) Asset Warmup (7083/10493) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 277) Asset Warmup (7432/10493) Asset Warmup (7509/10493) Asset Warmup (7790/10493) Asset Warmup (8071/10493) Asset Warmup (8267/10493) Asset Warmup (8316/10493) Asset Warmup (8460/10493) The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! (Filename: Line: 334) Asset Warmup (8786/10493) Asset Warmup (9093/10493) Asset Warmup (9366/10493) Asset Warmup (9686/10493) Asset Warmup (10015/10493) Asset Warmup (10320/10493) Asset Warmup (10386/10493) Asset Warmup (10469/10493) The referenced script (ModelViewer.modelviewer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing! (Filename: Line: 334) The referenced script (ModelViewer.modelviewer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing! (Filename: Line: 334) Asset Warmup (10493/10493) WebSocket RCon Started on 28016 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading custom map from https://www.dropbox.com/s/f1l6xac33momqev/LeonisV2.2.1.map?dl=1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [1.1s] Loading World (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found [RustEdit] - IO data loaded and ready to be processed! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - Vending data loaded and ready to be processed! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - No loot data found in map file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - No APC path data found in map file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - No vehicle data found in map file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - NPC data loaded and ready to be processed! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [88.5s] Spawning World (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [0.9s] Terrain Mesh (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [7.0s] Rail Meshes (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [0.5s] Wire Meshes (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [4.9s] Train Track Collation (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [14.0s] Processing World (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - No ocean patrol path data found in map file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Generated ocean patrol path with node count: 244 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [10.7s] Ocean Patrol Paths (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Chaos] - Checking for updates... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 3 Unused Serialized files (Serialized files now loaded: 57) [7.5s] Cleaning Up (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Chaos] - The extension is up to date! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 116940 unused Assets to reduce memory usage. Loaded Objects now: 2334256. Total: 3706.792623 ms (FindLiveObjects: 664.412097 ms CreateObjectMapping: 659.392465 ms MarkObjects: 2278.338169 ms DeleteObjects: 104.590109 ms) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Navmesh Source Collecting took 0.16 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Navmesh Build with 46992 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling UpdateNavMesh took 0.2061157 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 3% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 6% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 7% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 9% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 11% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 13% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 14% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 16% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 17% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 18% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 20% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 21% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 23% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 24% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 26% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 27% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 29% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 30% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 31% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 34% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 36% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 37% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 38% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 40% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 43% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 45% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 47% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 48% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 50% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 52% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 54% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 56% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 58% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 60% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 61% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 64% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 65% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 68% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 70% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 72% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 74% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 78% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 80% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 81% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 83% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 84% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 87% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 89% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 91% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 93% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 98% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Navmesh Build took 22.66 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Navmesh Source Collecting took 0.42 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Monument Navmesh Build with 5981 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... 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C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 74% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 77% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Monument Navmesh Build took 40.18 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Navmesh Source Collecting took 0.01 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Monument Navmesh Build with 311 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 100% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Monument Navmesh Build took 2.00 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Navmesh Source Collecting took 0.02 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Monument Navmesh Build with 1761 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 84% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Monument Navmesh Build took 2.33 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Navmesh Source Collecting took 0.05 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Monument Navmesh Build with 706 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RuntimeNavMeshBuilder: Source mesh structure_bottom_COL is skipped because it does not allow read access (Filename: Line: 1060) RuntimeNavMeshBuilder: Source mesh source_pipes_COL is skipped because it does not allow read access (Filename: Line: 1060) AIInformationZone performing complete refresh, please wait... 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 100% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Monument Navmesh Build took 2.02 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Navmesh Source Collecting took 0.07 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Monument Navmesh Build with 1625 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RuntimeNavMeshBuilder: Source mesh waterpumps_COL is skipped because it does not allow read access (Filename: Line: 1060) AIInformationZone performing complete refresh, please wait... 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 100% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Monument Navmesh Build took 2.20 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Navmesh Source Collecting took 0.17 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Monument Navmesh Build with 1407 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 24% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 27% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 31% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 34% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 37% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Monument Navmesh Build took 3.77 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Navmesh Source Collecting took 0.01 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Dungeon Navmesh Build with 1556 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 100% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Monument Navmesh Build took 1.98 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Database player.blueprints.5.db opened, SQLite version: 3.34.0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Database player.deaths.5.db opened, SQLite version: 3.34.0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Database player.identities.5.db opened, SQLite version: 3.34.0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Database player.tokens.db opened, SQLite version: 3.34.0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Database player.states.238.db opened, SQLite version: 3.34.0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Map Spawned 1711 entities Destroying 1937 old entities Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling kill - but already IsDestroyed!? vending_mapmarker[0] (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) done. Spawning 22205 entities Database sv.files.238.db opened, SQLite version: 3.34.0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 4618 / 22205 18988 / 22205 done. Enforcing SpawnPopulation Limits traincars.population (ConvarControlledSpawnPopulationRail) has 20 objects, but max allowed is 14 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) - deleting 6 objects (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) done. Initializing 22768 entity links done. Initializing 480 stability supports done. Initializing 22198 entity save caches done. Gamemode Convar :vanilla (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Installed : 0spawn points. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game created! type was : assets/prefabs/gamemodes/vanilla.prefab (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to check connectivity to the companion server: System.NullReferenceException: Object reference not set to an instance of an object at Steamworks.SteamServer.get_PublicIp () [0x00005] in <0beb3bfceb4241188e08900c8216569f>:0 at ConVar.App.GetPublicIP () [0x00029] in <6b3f956f65e2405493e31143666bffde>:0 at CompanionServer.Server+d__23.MoveNext () [0x0002b] in <6b3f956f65e2405493e31143666bffde>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in :0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in :0 at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in :0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in :0 at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in :0 at CompanionServer.Server+d__22.MoveNext () [0x00086] in <6b3f956f65e2405493e31143666bffde>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamServer Initialized IP address from external API: 99.155.253.183 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - Checking for updates... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [CargoPlaneCrash] Event will start in 3600 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Bandit_Farming (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Bandit_ProduceExchange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Vehicles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Weapons_Bandit (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for BuyResources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for building_bandit (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for FoodVendor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for stables (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Compound_Extra1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Tools (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Resources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Components (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Weapons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Attire (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Building (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Fishing_Village (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for FishExchange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for BoatVendor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Fishing_Village (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for FishExchange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for BoatVendor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Fishing_Village (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for FishExchange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for BoatVendor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling 'OnServerInitialized' on 'CompoundOptions v1.2.1' took 500ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading inbuilt skin manifest from GitHub... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RaidableBases] Free version initialized. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rust+ is already started up! Skipping second startup (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Server startup complete [RustEdit] - The RustEdit extension is up to date! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Skin manifest imported successfully (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamServer Connected (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) - Loaded 35 items from RaidableBases\Default_Loot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BradleyAPC Spawned at :(-674.8, 71.8, 293.1) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - Processing 3 IO entities (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - Successfully connected 3 IO links (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - No custom vending machines found in map (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - 0 loot containers processed! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - 17 resource entities processed! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - 0 junkpiles processed! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - Created 8 NPC spawn handlers! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [MeteorEvent] Event Timer started! Event will run every 1800 seconds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Checking for new Steam Item Definitions.. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RaidableBases] Grid initialization completed in 24 seconds and 89 milliseconds on a 2500 size map with 89 potential points. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saved 23,200 ents, cache(1.31), write(0.04), disk(0.03). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saving complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)