Mono path[0] = 'E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/Managed' Mono config path = 'E:/I Have a Life [A Casual Rust Modded Server]/MonoBleedingEdge/etc' Initialize engine version: 2019.4.7f1 (e992b1a16e65) [Subsystems] Discovering subsystems at path E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/UnitySubsystems Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies Begin MonoManager ReloadAssembly - Completed reload, in 11.864 seconds Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found UnloadTime: 29.894861 ms Set managed directory to 'E:\I Have a Life [A Casual Rust Modded Server]\RustDedicated_Data\Managed' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Set harmony directory to 'E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data\..\HarmonyMods' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Bootstrap Startup Loading maps/maps.bundle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/content.bundle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/content.private.bundle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/items.preload.bundle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/monuments.bundle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading shared/skinnables.preload.bundle (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) System Name: W10VM-LTSC OS: Windows 10 (10.0.0) 64bit CPU Model: Intel(R) Xeon(R) CPU E5-2660 v3 @ 2.60GHz Cores: 8 Memory: 32762 MB GPU Model: Null Device API: NULL 1.0 [1.0] Memory: 128 MB SM: 30 Process Memory: 755 MB Mono Collects: 30 Memory: 7 MB Manifest Metadata Loaded 24791 pooled strings 11139 prefab properties 410 effect categories 1487 entity names Command Line: "E:\I Have a Life [A Casual Rust Modded Server]\RustDedicated.exe" "-batchmode" "-nographics" "^" "+server.port" "28015" "^" "+server.queryport" "28017" "^" "+rcon.port" "28016" "^" "+server.ip" "0.0.0.0" "^" "+rcon.ip" "0.0.0.0" "^" "+rcon.password" "******" "^" "+server.identity" "mrs" "^" "-LogFile" "server\mrs\serverlogs\(10)_06.01 11_16.log" Fallback handler could not load library E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/Mono/data-000001A73D19B040.dll Fallback handler could not load library E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/Mono/data-000001A73C7D1020.dll Fallback handler could not load library E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/Mono/data-000001A73CEEBB60.dll Fallback handler could not load library E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/Mono/data-000001A77EDDA010.dll Fallback handler could not load library E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/Mono/data-000001A77EE05020.dll Fallback handler could not load library E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/Mono/data-000001A77EE16080.dll Fallback handler could not load library E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/Mono/data-000001A73D2D70A0.dll Fallback handler could not load library E:/I Have a Life [A Casual Rust Modded Server]/RustDedicated_Data/Mono/data-000001A52D3B6040.dll Server Config Loaded Loading Items Took: 2.5807428 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Building Items Took: 2.6447197 seconds / Items: 810 / Blueprints: 472 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Skinnable Warmup Manifest Assets Loaded 115 skinnable objects Loading Scene Unloading 5 Unused Serialized files (Serialized files now loaded: 57) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 277) UnloadTime: 15.122034 ms Missing shader in Main Camera (TOD_Scattering) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in Main Camera (TOD_Scattering) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing shader in Main Camera (TOD_Scattering) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1087 unused Assets to reduce memory usage. Loaded Objects now: 43577. Total: 127.192423 ms (FindLiveObjects: 4.593880 ms CreateObjectMapping: 3.852166 ms MarkObjects: 117.635063 ms DeleteObjects: 1.052648 ms) Loading Oxide Core v2.0.4054... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading extensions... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded extension CSharp v2.0.4083 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded extension Chaos v1.0.10 by k1lly0u (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded extension RustEdit v1.0.42 by k1lly0u (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded extension MySql v2.0.3774 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded extension Rust v2.0.5895 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded extension SQLite v2.0.3804 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unity version: 2019.4.7f1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded extension Unity v2.0.3777 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Latest compiler MD5: 5fbca0bf39b1c09ddf2fb3686b869242 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Local compiler MD5: 5fbca0bf39b1c09ddf2fb3686b869242 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Using Covalence provider for game 'Rust' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading plugins... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Chaos Automatic Updater v1.0.0 by k1lly0u (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Plugin Interface v1.0.0 by k1lly0u (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Automatic Updater v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Deployable Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit IO Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Vending Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Loot Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Diesel Collectable Spawner v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Desk Keycard Spawner v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Resource Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit JunkPile Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Spawn Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Ocean Path v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit APC Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Vehicle Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit NPC Core v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Excavator Rotation Correction v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RustEdit Custom Topology Layers v1.0.1 by Chaos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Rust v2.0.5895 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Unity v2.0.3777 by Oxide Team and Contributors (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Added '// Reference: Facepunch.Sqlite' in plugin 'ImageLibrary' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Added '// Reference: UnityEngine.UnityWebRequestModule' in plugin 'ImageLibrary' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CargoPlaneCrash, ChaosExtensionDownloader, CompoundOptions, CopyPaste, CustomStatusFramework, DebugCameraBlock, GlobalStorage, HardcoreWorkbench, ImageLibrary, MeteorEvent, NotesMonitor, PlaceholderAPI, RaidableBases, RTM, SendPhotoDiscord, WelcomePanel, WipeTimer and WipeTimerStatus were compiled successfully in 0ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin CargoPlaneCrash v1.1.9 by Fruster (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin ChaosExtensionDownloader v0.1.0 by k1lly0u (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Compound Options v1.2.1 by FastBurst (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Copy Paste v4.1.36 by misticos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Custom Status Framework v1.0.8 by mr01sam (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Debug Camera Block v1.0.0 by Orange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Global Storage v1.0.5 by imthenewguy (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Hardcore Workbench v1.0.3 by Marat (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Image Library v2.0.61 by Absolut & K1lly0u (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin MeteorEvent v1.3.3 by ThePitereq (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Notes Monitor v1.0.2 by Mr. Blue (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Placeholder API v2.2.1 by misticos (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Raidable Bases v2.7.2 by nivex (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin RTM v1.3.3 by AhigaO#4485 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin SendPhotoDiscord v1.0.2 by FouDuGame360 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin WelcomePanel v3.2.0 by David (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin Wipe Timer v1.1.0 by Rick (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin WipeTimerStatus v1.1.0 by 0xF (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Asset Warmup (1/10493) Asset Warmup (131/10493) Asset Warmup (161/10493) Asset Warmup (361/10493) Asset Warmup (366/10493) Asset Warmup (370/10493) Asset Warmup (374/10493) Asset Warmup (380/10493) Asset Warmup (384/10493) Asset Warmup (408/10493) Asset Warmup (410/10493) Asset Warmup (412/10493) Asset Warmup (414/10493) Asset Warmup (428/10493) Asset Warmup (436/10493) Asset Warmup (458/10493) Asset Warmup (485/10493) Asset Warmup (783/10493) Asset Warmup (1110/10493) Asset Warmup (1392/10493) Asset Warmup (1931/10493) Asset Warmup (2431/10493) Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Asset Warmup (2647/10493) Asset Warmup (2661/10493) Asset Warmup (3222/10493) Asset Warmup (3469/10493) Asset Warmup (3622/10493) Asset Warmup (3914/10493) Asset Warmup (4059/10493) Asset Warmup (4193/10493) Asset Warmup (4384/10493) Asset Warmup (4469/10493) Asset Warmup (4474/10493) Asset Warmup (4562/10493) Asset Warmup (4574/10493) Asset Warmup (4583/10493) Asset Warmup (4899/10493) Asset Warmup (4956/10493) Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Asset Warmup (5040/10493) Asset Warmup (5132/10493) Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) Asset Warmup (5253/10493) Asset Warmup (5330/10493) Asset Warmup (5615/10493) Asset Warmup (5951/10493) Asset Warmup (6217/10493) Asset Warmup (6453/10493) Asset Warmup (6655/10493) Asset Warmup (6895/10493) HDR Render Texture not supported, disabling HDR on reflection probe. (Filename: Line: 277) Asset Warmup (7191/10493) Asset Warmup (7462/10493) Asset Warmup (7511/10493) Asset Warmup (7685/10493) Asset Warmup (7935/10493) Asset Warmup (8173/10493) Asset Warmup (8268/10493) Asset Warmup (8319/10493) Asset Warmup (8460/10493) The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing! (Filename: Line: 334) Asset Warmup (8695/10493) Asset Warmup (8951/10493) Asset Warmup (9235/10493) Asset Warmup (9478/10493) Asset Warmup (9771/10493) Asset Warmup (10061/10493) Asset Warmup (10350/10493) Asset Warmup (10388/10493) Asset Warmup (10469/10493) The referenced script (ModelViewer.modelviewer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing! (Filename: Line: 334) The referenced script (ModelViewer.modelviewer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing! (Filename: Line: 334) Asset Warmup (10493/10493) WebSocket RCon Started on 28016 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading custom map from https://www.dropbox.com/s/f1l6xac33momqev/LeonisV2.2.1.map?dl=1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [1.1s] Loading World (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found [RustEdit] - IO data loaded and ready to be processed! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - Vending data loaded and ready to be processed! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - No loot data found in map file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - No APC path data found in map file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - No vehicle data found in map file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - NPC data loaded and ready to be processed! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [86.6s] Spawning World (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [0.8s] Terrain Mesh (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [7.0s] Rail Meshes (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [0.4s] Wire Meshes (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [4.5s] Train Track Collation (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [13.4s] Processing World (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - No ocean patrol path data found in map file (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Generated ocean patrol path with node count: 244 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [10.8s] Ocean Patrol Paths (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Chaos] - Checking for updates... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 3 Unused Serialized files (Serialized files now loaded: 57) [7.1s] Cleaning Up (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Chaos] - The extension is up to date! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 116940 unused Assets to reduce memory usage. Loaded Objects now: 2334256. Total: 3650.423448 ms (FindLiveObjects: 645.187028 ms CreateObjectMapping: 658.264388 ms MarkObjects: 2243.454685 ms DeleteObjects: 103.461753 ms) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Navmesh Source Collecting took 0.16 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Navmesh Build with 46992 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling UpdateNavMesh took 0.1799927 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 3% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 5% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 6% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 7% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 10% 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C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 28% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 30% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 32% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 34% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 35% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 36% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 38% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 40% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 41% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 43% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 44% (Filename: 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35) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Navmesh Source Collecting took 0.01 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Monument Navmesh Build with 311 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 100% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Monument Navmesh Build took 2.09 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Navmesh Source Collecting took 0.02 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Monument Navmesh Build with 1761 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 84% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Monument Navmesh Build took 2.27 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Navmesh Source Collecting took 0.05 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Monument Navmesh Build with 706 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RuntimeNavMeshBuilder: Source mesh structure_bottom_COL is skipped because it does not allow read access (Filename: Line: 1060) RuntimeNavMeshBuilder: Source mesh source_pipes_COL is skipped because it does not allow read access (Filename: Line: 1060) AIInformationZone performing complete refresh, please wait... 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 100% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Monument Navmesh Build took 1.95 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Navmesh Source Collecting took 0.06 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Monument Navmesh Build with 1625 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) RuntimeNavMeshBuilder: Source mesh waterpumps_COL is skipped because it does not allow read access (Filename: Line: 1060) AIInformationZone performing complete refresh, please wait... 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 100% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Monument Navmesh Build took 2.18 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Navmesh Source Collecting took 0.18 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Monument Navmesh Build with 1407 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 100% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Monument Navmesh Build took 4.86 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Navmesh Source Collecting (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Navmesh Source Collecting took 0.01 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Starting Dungeon Navmesh Build with 1556 sources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... 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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AIInformationZone performing complete refresh, please wait... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 100% (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Monument Navmesh Build took 1.94 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Database player.blueprints.5.db opened, SQLite version: 3.34.0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Database player.deaths.5.db opened, SQLite version: 3.34.0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Database player.identities.5.db opened, SQLite version: 3.34.0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Database player.tokens.db opened, SQLite version: 3.34.0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Database player.states.238.db opened, SQLite version: 3.34.0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Map Spawned 1711 entities Couldn't load server/mrs/LeonisV2.2.1.238.sav - file doesn't exist (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing EnvSync - creating (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing CommunityEntity - creating (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing ResourceDepositManager - creating (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing RelationshipManager - creating (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Missing TreeManager - creating (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Initializing 26288 entity links done. Initializing 477 stability supports done. Initializing 21432 entity save caches done. Gamemode Convar :vanilla (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Installed : 0spawn points. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game created! type was : assets/prefabs/gamemodes/vanilla.prefab (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to check connectivity to the companion server: System.NullReferenceException: Object reference not set to an instance of an object at Steamworks.SteamServer.get_PublicIp () [0x00005] in <0beb3bfceb4241188e08900c8216569f>:0 at ConVar.App.GetPublicIP () [0x00029] in <6b3f956f65e2405493e31143666bffde>:0 at CompanionServer.Server+d__23.MoveNext () [0x0002b] in <6b3f956f65e2405493e31143666bffde>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in :0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in :0 at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in :0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in :0 at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in :0 at CompanionServer.Server+d__22.MoveNext () [0x00086] in <6b3f956f65e2405493e31143666bffde>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamServer Initialized IP address from external API: 99.155.253.183 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - Checking for updates... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [CargoPlaneCrash] Event will start in 3600 seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Bandit_Farming (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Bandit_ProduceExchange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Vehicles (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Weapons_Bandit (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for BuyResources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for building_bandit (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for FoodVendor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for stables (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Compound_Extra1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Tools (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Resources (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Components (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Weapons (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Attire (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Building (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Fishing_Village (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for FishExchange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for BoatVendor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Fishing_Village (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for FishExchange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for BoatVendor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for Fishing_Village (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for FishExchange (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Compound Options] Trying to save default vendingOrders for BoatVendor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling 'OnServerInitialized' on 'CompoundOptions v1.2.1' took 481ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading inbuilt skin manifest from GitHub... (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [Image Library] The CommunityEntity instance ID has changed! Due to the way CUI works in Rust all previously stored images must be removed and re-stored using the new ID as reference so clients can find the images. These images will be added to a new load order. Interupting this process will result in being required to re-download these images from the web (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Database sv.files.237.db opened, SQLite version: 3.34.0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Calling 'OnServerInitialized' on 'ImageLibrary v2.0.61' took 106ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RaidableBases] Free version initialized. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rust+ is already started up! Skipping second startup (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Server startup complete [RustEdit] - The RustEdit extension is up to date! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Skin manifest imported successfully (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SteamServer Connected (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Database sv.files.238.db opened, SQLite version: 3.34.0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) - Loaded 35 items from RaidableBases\Default_Loot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) BradleyAPC Spawned at :(-601.8, 71.9, 133.0) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - Processing 3 IO entities (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - Successfully connected 3 IO links (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - No custom vending machines found in map (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - 0 loot containers processed! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - 17 resource entities processed! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - 0 junkpiles processed! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RustEdit] - Created 8 NPC spawn handlers! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [MeteorEvent] Event Timer started! Event will run every 1800 seconds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Checking for new Steam Item Definitions.. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [RaidableBases] Grid initialization completed in 36 seconds and 718 milliseconds on a 2500 size map with 89 potential points. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saved 22,205 ents, cache(1.43), write(0.04), disk(0.02). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saving complete (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)